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Mednik Breau (talk | contribs) →References: add {{FactionWarfareNav}} template |
m Standardize order of corruption/suppression and pirate/empire. Change heading to sentence case as per MoS. |
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'''Corruption and Suppression''' are related mechanics, indicating the control of solar system by | '''Corruption and Suppression''' are related mechanics, indicating the control of solar system by pirate or empire forces. | ||
As insurgency content is completed by either the Pirate or Empire militias, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system. Currently(16 November 2023), only Pirate Insurgencies can affect Corruption or Suppression, but future game mechanics could as well. | As insurgency content is completed by either the Pirate or Empire militias, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system. Currently(16 November 2023), only Pirate Insurgencies can affect Corruption or Suppression, but future game mechanics could as well. | ||
==Insurgency | == Insurgency victory == | ||
In order to win an insurgency, empire | In order to win an insurgency, pirate and empire militias must push systems to either Corruption or Suppression 5. When enough systems have been pushed to Suppression 5, the pirate Forward Operating Base (FOB) will become vulnerable and can be bashed like a structure. When the FOB is destroyed, the insurgency is won by the empires. Conversely, when enough systems have been pushed to Corruption 5, the insurgency is won by the pirates. The number of systems required for victory by one side starts at 7, and is modified by the [[ambition modifier]]. | ||
== Stages == | == Stages == | ||
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As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds <ref name="patch notes 21.06" />. | As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds <ref name="patch notes 21.06" />. | ||
==== Stage 1 ==== | ==== Stage 1 ==== | ||
* Increased | * Increased PvP loot drops for pirates 7.5% total bonus. | ||
* Faction Navy and Criminal Police NPCs stop spawning in high security systems. | * Faction Navy and Criminal Police NPCs stop spawning in high security systems. | ||
==== Stage 2 ==== | ==== Stage 2 ==== | ||
* Increased | * Increased PvP loot drops for pirates 15% total bonus. | ||
* In Insurgency systems, roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | * In Insurgency systems, roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | ||
==== Stage 3 ==== | ==== Stage 3 ==== | ||
* Increased | * Increased PvP loot drops for pirates 22.5% total bonus. | ||
* In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | * In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | ||
* '''UNIQUE:''' If in an Insurgency, the system will spread the insurgency to an adjacent system to this system if possible. If not possible, it will instead spread to any system adjacent to the insurgency. | * '''UNIQUE:''' If in an Insurgency, the system will spread the insurgency to an adjacent system to this system if possible. If not possible, it will instead spread to any system adjacent to the insurgency. | ||
==== Stage 4 ==== | ==== Stage 4 ==== | ||
* Increased | * Increased PvP loot drops for pirates 30% total bonus. | ||
* Faction Navy and Criminal Police NPCs stop spawning in high security systems. | * Faction Navy and Criminal Police NPCs stop spawning in high security systems. | ||
* In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | * In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | ||
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==== Stage 5 - Max Corruption ==== | ==== Stage 5 - Max Corruption ==== | ||
* Increased | * Increased PvP loot drops for pirates 37.5% total bonus. | ||
* Faction Navy and Criminal Police NPCs stop spawning in high security systems. | * Faction Navy and Criminal Police NPCs stop spawning in high security systems. | ||
* In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | * In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | ||