Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Sovereignty: Difference between revisions

From EVE University Wiki
m Link maintenance Change unneeded piped link, making use of redirect and link-end trick. First char is not case sensitive.
m Add box with some basic Sovereignty Hub info (Bare bones).
Line 1: Line 1:
{{Update|Requires update for Equinox expansion(11 June 2024), removal of TCU and replacing Infrastructure Hub with Sovereignty Hub ([https://www.eveonline.com/news/view/equinox-expansion-notes Expansion notes])}}
{{Update|Requires update for Equinox expansion(11 June 2024), removal of TCU and replacing Infrastructure Hub with Sovereignty Hub ([https://www.eveonline.com/news/view/equinox-expansion-notes Expansion notes])}}
{{Color box
| width= 80%
| color= transparent
| border= red
|On Equinox release day, 11 June, all existing infrastructure hubs will automatically convert to sovereignty hubs in legacy IHub mode. Note that if a system has a synchronous TCU and IHub ownership, it will be the IHub that converts to the sovereignty hub.
Sovereignty Hub Transition (Planned for 20 June 2024)
The transfer period will end with the next expansion, when any sovereignty hub operating in legacy IHub mode will be automatically transitioned into Sov Hub mode.
For an in-depth explanation of the SovHub transition, you can visit the [https://www.eveonline.com/news/view/sovereignty-structures-and-transition Sovereignty, Structures & Transition devblog].
The Sovereignty Hub's capabilities grow as upgrades are added for coordinating defense, industry, resources, and logistics. Each dedicated upgrade requires a mix of colony resources in the form of workforce, power, and reagents, and apart from the base power generated from the stellar flux, these must be provided by planetary exploitation through the new Orbital Skyhooks.
* The Sovereignty Hub will generate some amount of energy for the system. The amount of energy generated by this structure is determined by an attribute on the star.
* When a SovHub registers the claim (either a new one, or due to transition) any TCU in the system will be destroyed.
Upgrades (Planned for 20 June 2024)
* Once an alliance has deployed a new Sov Hub in Sov Hub mode or chosen to transition their Sov Hub from IHub Mode to Sov Hub Mode, they are then able to install the new upgrades.
* Upgrades cannot be installed if the energy cost of installed upgrades (regardless of state) would exceed the potential energy which the system could produce (assuming all planets had skyhooks installed).
* Upgrades cannot be uninstalled once installed, they can be turned offline, but the only way to remove them is to have them self-destruct which capsuleers with the appropriate roles are able to do.
* Upgrades can be prioritized, capsuleers with the appropriate roles can do this. Higher priority upgrades are served first for available colony resources (energy, population and consumables). This gives the player control over which upgrades go offline first in case of resource shortfall where all installed upgrades do not have the necessary resources to run. An example of where a shortfall could happen would be a skyhook being destroyed.
}}


{{Sovereigntynavbar}}
{{Sovereigntynavbar}}