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m heavy warp scramblers apply 6, 8, or 10 points apiece |
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A ship's '''warp core strength''' is its ability to resist [[Tackling|warp disruption]]. Most ships have a warp core strength of zero, with the exceptions listed below. The only module that increases warp core strength is the Warp Core Stabilizer (or stab). | A ship's '''warp core strength''' is its ability to resist [[Tackling|warp disruption]]. Most ships have a warp core strength of zero, with the exceptions listed below. The only module that increases warp core strength is the Warp Core Stabilizer (or stab). | ||
Note that there are two classes of warp disruption: '''point disruption''' caused by warp disrupters and warp scrambers and '''field disruption''' caused by bubbles. Point disruption from modules causes between 1 and | Note that there are two classes of warp disruption: '''point disruption''' caused by warp disrupters and warp scrambers and '''field disruption''' caused by bubbles. Point disruption from modules causes between 1 and 10 points of warp disruption while field disruption is effectively infinite points in a finite area. | ||
= Warp core strength = | = Warp core strength = | ||