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added a section on making a safe with jovian symbolic navigators |
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Perhaps the best bookmarks I have found so far are from scanning down fighters. Occasionally, a carrier pilot will be disconnected, or accidentally activate a cloak, while his fighters are out, and will lose control of those fighters. For some reason, fighters then like to warp off in random directions, and to great distances. In the process of scanning down lost fighters, I routinely find a fighter well outside of the outermost ring of the solar system, sometimes 40AU or farther from the nearest celestial. These are fantastic bookmarks. | Perhaps the best bookmarks I have found so far are from scanning down fighters. Occasionally, a carrier pilot will be disconnected, or accidentally activate a cloak, while his fighters are out, and will lose control of those fighters. For some reason, fighters then like to warp off in random directions, and to great distances. In the process of scanning down lost fighters, I routinely find a fighter well outside of the outermost ring of the solar system, sometimes 40AU or farther from the nearest celestial. These are fantastic bookmarks. | ||
=== Making A Safe Spot Using Navigators === | |||
Safe spots can also be made using [[Jove Observatory|Jovian Symbolic Navigators]]. The simplest way of using a navigator to create a static safe spot is to create a bookmark between two celestials (as shown above in the 'How to create a static safe spot' section), then using a navigator to warp to a new grid instead of creating another bookmark in line with a third celestial. Given that the system is small enough, this can push you outside the "shape" of the system (meaning the shape traced by warping between the outermost celestials of a given system). | |||
Alternatively, if the resulting safe spot is within 10au of the sun (within activation range of the navigators), you can dynamically make additional safes by activating a random navigator from a given safe spot. This can be used to make a rolling safe, as described above, or quickly escape from an incoming enemy spotted on [[Directional scanning|d-scan]]. | |||
==== Making A Safe Spot Off D-Scan Using Navigators ==== | |||
A more complicated way of creating a safe with navigators involves activating a navigator just shy of the ~10au limit to fling yourself as far as possible from the star. If you do this with the navigator that sends you the farthest distance (26:25:16:13:16, which warps 6.89au), you will end up well outside [[Directional scanning|directional scanner]] range of the star. If this navigator also does not warp in the direction of another celestial, you will likely be off d-scan from all other objects in the system. | |||
The easiest method to get to the edge of navigator activation range is by using a combination of other navigators. To give a simple example, if you activate each of the following three navigators once, you will land at a point 2.67au above your initial starting position: | |||
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{| class="wikitable jsn-stats rowhighlight" style="margin-left: 1em;" | |||
|- | |||
!Name | |||
!X Axis Warp (m) | |||
!Y Axis Warp (m) | |||
!Z Axis Warp (m) | |||
!X Axis Warp (au) | |||
!Y Axis Warp (au) | |||
!Z Axis Warp (au) | |||
!Total Warp Distance (au) | |||
!Activation Limit (au) | |||
|- | |||
|Jovian Symbolic Navigator 8:26:9:21:16 | |||
|200,000,000,000 | |||
|200,000,000,000 | |||
|200,000,000,000 | |||
|1.34 | |||
|1.34 | |||
|1.34 | |||
|2.32 | |||
|10.00014 | |||
|- | |||
|Jovian Symbolic Navigator 2:4:7:22:7 | |||
|150,000,000,000 | |||
|0 | |||
| -100,000,000,000 | |||
|1.00 | |||
|0 | |||
| -0.67 | |||
|1.2 | |||
|10.00014 | |||
|- | |||
|Jovian Symbolic Navigator 8:26:9:25:26 | |||
| -350,000,000,000 | |||
|200,000,000,000 | |||
| -100,000,000,000 | |||
| -2.34 | |||
|1.34 | |||
| -0.67 | |||
|2.78 | |||
|10.00014 | |||
|- | |||
!Sum Of All Warps: | |||
!style="padding-right: 1em; text-align: right;"|0 | |||
!style="padding-right: 1em; text-align: right;"|400,000,000,000 | |||
!style="padding-right: 1em; text-align: right;"|0 | |||
!style="padding-right: 1em; text-align: right;"|0 | |||
!style="padding-right: 1em; text-align: right;"|2.67 | |||
!style="padding-right: 1em; text-align: right;"|0 | |||
!style="text-align: center;"|2.67 | |||
! | |||
|} | |||
Each time you land, make a bookmark at your landing spot so you can backtrack if necessary. Continue activating these three navigators until you land outside activation range. Then, warp back to the bookmark at the previous landing point in the sequence (so you can activate the final navigator). If you want to get even closer to the limit, you can optionally create bookmarks between these two landing points until you make one that is just shy of the activation limit (~9.9 or 10au from the star). Finally, from this point, activate the 26:25:16:13:16 navigator and make a safe spot at that final landing spot. | |||
==== Additional Notes ==== | |||
It is also worth noting that navigators are effectively [https://en.wikipedia.org/wiki/One-way_function one-way functions], meaning movements are easy to replicate in one direction but are difficult or impossible to replicate in the reverse direction. This means that you should never make a permanent safe using navigators if the starting point is a celestial, upwell structure, or any other publicly accessible point. This introduces the risk of an attacker with the correct navigators following the path to your safe. However, if you make 2 safes based on the same starting point but using different navigators for each, then an attacker that discovers one will be unable to backtrack to the starting point and your second safe will remain secure. | |||
== Limitations == | == Limitations == | ||