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*Note: Strontium Clathrate's have their own fuel bay, accessed in a similar way. | *Note: Strontium Clathrate's have their own fuel bay, accessed in a similar way. | ||
==POS destruction== | ==POS destruction== | ||
When assaulting a POS, the attacking pilots must know its defenses and bring an appropriately sized fleet. In known space, once the POS is located this is a relatively simple step. When the POS is in wormhole space, attackers must have a way of tracking the exit locations, usually by camping a scout there for a few days. | |||
Once the defensive capabilities are known, attackers can assemble a fleet. | |||
These fleets generally consist of sniper and RR fit battleships and Logistics ships. | |||
Assuming the fleet makes it to the POS intact, there is (more or less) a certain order of destruction. | |||
1) POS Guns: Once the enemies defences are destroyed, he cannot harm the attackers. | |||
2) POS Ewar: Once the enemy cannot attack you back, you need to remove its ability to stop you from attacking. Destroying the ECM, warp scrammers, webbers, and neuts removes this ability. | |||
NOTE: Once a defense module goes into structure, it goes offline. They cannot be destroyed or removed until the tower is offline. | |||
3) POS Control Tower: This is the only remaining module targetable. Once the Tower hits 25% shields, it goes into Reinforcement Mode, where it will stay until either the Strontium Calthrates are consumed, or it is remote repped (from outside the shield) above 50% shields. The tower CANNOT be destroyed until all Strontium is consumed. Once the tower comes out of Reinforce, its remaining shield, armour, and hull can be burned off and the tower destroyed. At this point, the anchored modules around and in it become free, and the attacker can take or destroy them at their whim. | |||
==Strategies for Setup== | ==Strategies for Setup== | ||