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=== ...your ship for PvP === | === ...your ship for PvP === | ||
This depends greatly on the ship, but means no Mining lasers, cargo expanders or exploration modules, with a [[Buffer Tank]]. For appropriate fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum]. | This depends greatly on the ship, but means no Mining lasers, cargo expanders or exploration modules, with a [[Buffer Tank]]. For appropriate fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum].<ref>Hopefully this should be fairly self evident after playing a little EVE, but [[PvP]] fits tend to focus on 'buffer' and are significantly different to [[PvE]] fits which focus on medium over time.</ref> | ||
=== ...your guns and launchers efficiently === | === ...your guns and launchers efficiently === | ||
This means using faction ammo where you can | This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets. | ||
=== ...no faction, officer or deadspace modules === | === ...no faction, officer or deadspace modules === | ||
This is any module with a [[Meta Level]] above 5. | This is any module with a [[Meta Level]] above 5.<ref>These are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> | ||
=== ...a Tech 2 tank on BattleCruisers and Battleships === | === ...a Tech 2 tank on BattleCruisers and Battleships === | ||
This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, Plates and so on. There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must have the skills to fit the modules individually. | This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, Plates and so on.<ref>There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must still have the skills to fit the modules individually.</ref> | ||
=== ...your ship for its role === | === ...your ship for its role === | ||
This should go without saying, but it means the modules on your ship should not cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably, and module cost scales with the cost of the hull. | This should go without saying, but it means the modules on your ship should not cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, (in theory) the less likely it is to die quickly in a fight, therefore it is worth fitting it well.</ref>. | ||
=== ...appropriate rigs === | === ...appropriate rigs === | ||
* No rigs on [[Frigate]]s or [[Destroyer]]s | * No rigs on [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref> | ||
* Optional rigs on [[Cruiser]]s | * Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref> | ||
* Rigs on [[BattleCruiser]]s and [[Battleship]]s | * Rigs on [[BattleCruiser]]s and [[Battleship]]s.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> | ||
* Rigs on all T2 ships | * Rigs on all T2 ships.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> | ||
* No Tech 2 Rigs | * No Tech 2 Rigs.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref> | ||
== You must ''always''... == | == You must ''always''... == | ||