Difference between revisions of "Gallente Basic Ship and Skill Overview"

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|roles=Tackle, Mission
 
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|variations=[Ares], [Tanaris]
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|variations=[[Ares]], [[Tanaris]]
 
|bonuses='''Gallente Frigate Skill Bonus:'''<br> 10% bonus to Small Hybrid Turret falloff per skill level <br> 5% Small Hybrid Turret damage per skill level
 
|bonuses='''Gallente Frigate Skill Bonus:'''<br> 10% bonus to Small Hybrid Turret falloff per skill level <br> 5% Small Hybrid Turret damage per skill level
 
|info=The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Gallente Frigate III is trained for the Incursus and Destroyers I for the Catalyst.
 
|info=The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Gallente Frigate III is trained for the Incursus and Destroyers I for the Catalyst.
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|roles=Exploration, Mission
 
|roles=Exploration, Mission
|variations=[http://wiki.eveonline.com/en/wiki/Helios Helios]
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|variations=[[Helios]]
 
|bonuses='''Gallente Frigate Skill Bonus:'''<br>5% bonus to drone range per level<br>5% increase to scan strength of probes per level<br>5% increase to survey probe flight time per level
 
|bonuses='''Gallente Frigate Skill Bonus:'''<br>5% bonus to drone range per level<br>5% increase to scan strength of probes per level<br>5% increase to survey probe flight time per level
 
|info=The Imicus is the Gallente scanning frigate, and it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst.
 
|info=The Imicus is the Gallente scanning frigate, and it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst.
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|roles=Tackle, Mission
|variations=[http://wiki.eveonline.com/en/wiki/Enyo Enyo], [http://wiki.eveonline.com/en/wiki/Ishkur Ishkur]
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|variations=[[Enyo]], [[Ishkur]]
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 10% bonus to Small Hybrid Turret falloff per level <br> 5% bonus to Small Hybrid Turret damage per level
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 10% bonus to Small Hybrid Turret falloff per level <br> 5% bonus to Small Hybrid Turret damage per level
 
|info=The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
 
|info=The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
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|roles=Electronic Warfare
 
|roles=Electronic Warfare
|variations=[http://wiki.eveonline.com/en/wiki/Keres Keres]
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|variations=[[Keres]]
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 5% bonus to Small Hybrid Turret damage per skill level <br> 5% bonus to Remote Sensor Dampener effectiveness per skill level  
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 5% bonus to Small Hybrid Turret damage per skill level <br> 5% bonus to Remote Sensor Dampener effectiveness per skill level  
 
|info=The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
 
|info=The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
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|roles=Mission, Tackle
 
|roles=Mission, Tackle
|variations=[http://wiki.eveonline.com/en/wiki/Nemesis Nemesis]
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|variations=[[Nemesis]]
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 5% bonus to Small Hybrid Turret damage per skill level <br> 7.5% bonus to Small Hybrid Turret tracking speed per skill level  
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 5% bonus to Small Hybrid Turret damage per skill level <br> 7.5% bonus to Small Hybrid Turret tracking speed per skill level  
 
|info=The Tristan is an excellent PvP frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets.
 
|info=The Tristan is an excellent PvP frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets.
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|roles=Salvager, Mission
 
|roles=Salvager, Mission
|variations=[http://wiki.eveonline.com/en/wiki/Eris Eris]
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|variations=[[Eris]]
 
|bonuses='''Destroyer Skill Bonus:'''<br>10% Bonus to Small Hybrid Turret tracking speed per level <br> 10% bonus to Small Hybrid Turret falloff per level <br>
 
|bonuses='''Destroyer Skill Bonus:'''<br>10% Bonus to Small Hybrid Turret tracking speed per level <br> 10% bonus to Small Hybrid Turret falloff per level <br>
 
'''Role Bonus:'''<br> 50% bonus to optimal range for small hybrid turrets <br> <font color=red>-25% rate of fire for all turrets</font>
 
'''Role Bonus:'''<br> 50% bonus to optimal range for small hybrid turrets <br> <font color=red>-25% rate of fire for all turrets</font>
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|roles=Electronic Warfare
 
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|variations=[http://wiki.eveonline.com/en/wiki/Arazu Arazu], [http://wiki.eveonline.com/en/wiki/Lachesis Lacheses]
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|variations=[[Arazu]], [[Lacheses]]
 
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret Damage per skill level <br> 5% bonus to Remote Sensor Dampener effectiveness per skill level
 
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret Damage per skill level <br> 5% bonus to Remote Sensor Dampener effectiveness per skill level
 
|info=The Celestis is the Gallente EW cruiser. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. Resolution damping is made much more useful with ECM on the field as well.
 
|info=The Celestis is the Gallente EW cruiser. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. Resolution damping is made much more useful with ECM on the field as well.
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|roles=Logistics, Hauler
 
|roles=Logistics, Hauler
|variations=[http://wiki.eveonline.com/en/wiki/Oneiros Oneiros], [http://wiki.eveonline.com/en/wiki/Exequror_Navy_Issue Exequror Navy Issue]
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|variations=[[Oneiros]], [[Exequror Navy Issue]]
 
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>10% bonus to Cargo Capacity per skill level <br> 10% bonus to capacitor need of remote armor repair system per skill level <br>
 
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>10% bonus to Cargo Capacity per skill level <br> 10% bonus to capacitor need of remote armor repair system per skill level <br>
 
'''Role Bonus:'''<br> 500% bonus to range of remote armor repair systems
 
'''Role Bonus:'''<br> 500% bonus to range of remote armor repair systems
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|roles=Damage Dealer, Mission
 
|roles=Damage Dealer, Mission
|variations=[http://wiki.eveonline.com/en/wiki/Deimos Deimos], [http://wiki.eveonline.com/en/wiki/Phobos Phobos], [http://wiki.eveonline.com/en/wiki/Vigilant Vigilant]
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|variations=[[Deimos]], [[Phobos]], [[Vigilant]]
 
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 5% increase to MicroWarpdrive capacitor bonus per level.  
 
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 5% increase to MicroWarpdrive capacitor bonus per level.  
 
|info=The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
 
|info=The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
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|roles=Mission, Damage Dealer
 
|roles=Mission, Damage Dealer
|variations=[http://wiki.eveonline.com/en/wiki/Ishtar Ishtar], [http://wiki.eveonline.com/en/wiki/Vexor_Navy_Issue Vexor Navy Issue]
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|variations=[[Ishtar]], [[Vexor Navy Issue]]
 
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per skill level <br> 10% bonus to drone hitpoints, damage and mining yield per skill level
 
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per skill level <br> 10% bonus to drone hitpoints, damage and mining yield per skill level
 
|info=The Vexor, like the Myrmidon and Dominix, is a drone boat. The drone boats are excellent PvE ships, and they are also good PvP ships. Drone boats are sometimes fitted with tractors and salvagers to salvage wrecks during missions. This lowers dps, and thus increases mission completion time,  although it also saves time by removing the need to return to the mission site in another ship to salvage. Whether this saves time overall or merely makes salvaging more convenient is debatable.
 
|info=The Vexor, like the Myrmidon and Dominix, is a drone boat. The drone boats are excellent PvE ships, and they are also good PvP ships. Drone boats are sometimes fitted with tractors and salvagers to salvage wrecks during missions. This lowers dps, and thus increases mission completion time,  although it also saves time by removing the need to return to the mission site in another ship to salvage. Whether this saves time overall or merely makes salvaging more convenient is debatable.
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|roles=Hauler
 
|roles=Hauler
|variations=[http://wiki.eveonline.com/en/wiki/Viator Viator]
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|variations=[[Viator]], [[Occator]]
 
|bonuses= '''Gallente Industrial Skill Bonus:'''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|bonuses= '''Gallente Industrial Skill Bonus:'''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|info=The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations.
 
|info=The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations.
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|roles=Damage Dealer, Mission
 
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|variations=[[Astarte]], [[Eos]]
 
|bonuses='''Battlecruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 7.5% bonus to Armor Repairer effectiveness per level <br>
 
|bonuses='''Battlecruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 7.5% bonus to Armor Repairer effectiveness per level <br>
 
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
 
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
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|roles=Mission, Support Ship
 
|roles=Mission, Support Ship
|variations=[http://wiki.eveonline.com/en/wiki/Sin Sin], [http://wiki.eveonline.com/en/wiki/Dominix_Navy_Issue Dominix Navy Issue]
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|variations=[[Sin]], [[Dominix Navy Issue]]
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 10% bonus to drone hitpoints and damage per skill level
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 10% bonus to drone hitpoints and damage per skill level
 
|info=The PVE Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). Meta 4 guns are used since every little bit of DPS helps when doing L4 missions. Normally you should not lose a Dominix to missions, since you should have good drone skills to kill warp jamming frigates fast. The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider 1 or 2 Omnidirectional Tracking Links in mid slots.
 
|info=The PVE Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). Meta 4 guns are used since every little bit of DPS helps when doing L4 missions. Normally you should not lose a Dominix to missions, since you should have good drone skills to kill warp jamming frigates fast. The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider 1 or 2 Omnidirectional Tracking Links in mid slots.
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|roles=Damage Dealer, Mission
 
|roles=Damage Dealer, Mission
|variations=[http://wiki.eveonline.com/en/wiki/Kronos Kronos], [http://wiki.eveonline.com/en/wiki/Megathron_Navy_Issue Megathron Navy Issue], [http://wiki.eveonline.com/en/wiki/Vindicator Vindicator]
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|variations=[[Kronos]], [[Megathron Navy Issue]], [[Vindicator]]
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 7.5% bonus to Large Hybrid Turret tracking speed per level
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 7.5% bonus to Large Hybrid Turret tracking speed per level
 
|info=The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.
 
|info=The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.

Revision as of 02:55, 27 October 2011

This guide provides general information and recommendations for T1 ships of a single player faction.

For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.

Basic Ship and Skill Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate

Rookie Ship

The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships.

Velator

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Frigate

Frigates are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.

Atron

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Navitas

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Imicus

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Incursus

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Maulus

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Tristan

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Destroyer

Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.

Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit & Run fleet.

Catalyst

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Cruiser

Celestis

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Exequror

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Thorax

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Vexor

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Industrial

Iteron Series

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Battlecruiser

Brutix

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Myrmidon

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Battleship

Dominix

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Hyperion

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Megathron

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Ammunition, Range, and Kiting

You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so it is recommend to use the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns will often have difficulty tracking enemies. Enemies should be kept close to optimal with the 'keep at range' option, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage from range.

Antimatter requires the most cap, has the shortest range, and does the most damage. Lead requires the least cap, has no range modifier, and does middling damage. Iron has the longest range, and the least damage.

To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. Or better yet, use EFT and import your character skills to see all of your ship's stats.

For PvP, faction antimatter and null (blasters) or spike (rails) are usually used. Javelin (rails) is not recommended due to the tracking penalty while having nearly the same DPS as faction antimatter. Void (blasters) has slightly better DPS than faction antimatter, and better optimal, worse falloff, worse tracking, and worse cap consumption. Void can be useful in some circumstances, especially if the target has multiple webs applied to it. It is often better to keep at range close to your optimal in PvP to avoid tracking problems. Orbiting can cause tracking problems, except with small ships orbiting large ships due to the higher signature radius making shots hit the target easily.

When using a battleship that requires cap boosters, it is recommended to keep a medium standard container in the cargo hold. This will provide extra space, which is handy for switching out ammo types and picking up loot after a fight. Always make sure you have the required space for one full load of ammo in the cargo hold, otherwise switching ammo will be difficult.

Tech and Meta Levels

These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are usually expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. Sometimes meta 4 is cheaper and better than Tech 2, like for ECCM modules. Some meta 4 modules are nearly always used instead of the T2 version, because the T2 having worse attributes and being harder to fit, like for armor plates.

In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser with T2 fittings.

Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium waepons are reasonably priced, but many are not, and will only make your ship into a loot piñata for the enemy when it is destroyed, for very little increase in effective dps. It is recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships for PvP.

Meta 4 guns are recommended on some of these PvE ships, as many gallente pilots in their early careers will focus sooner on T2 drones than T2 guns. Some Meta 4 guns are reasonably priced, others are hideously expensive. If you can't afford to lose expensive Meta 4 guns, downgrade them to meta 3 or 2 instead.

Meta level can be checked in the 'show info' window under the attributes tab. Items without a meta level displayed in the attributes tab are meta 0. Meta level can also be displayed in a ship or station hangar when the items are displayed in list mode. To add the Meta column, right-click the header and select 'show meta lvl'.

Drones

Small drones should be used against frigate sized enemies, medium drones should be used against cruiser sized enemies, and heavy drones should be used against battleship sized enemies. Sentries are mostly meant for battleship sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those.

Amarr drones are not recommended; due to their low damage multiplier, they are rarely useful. Even against rats who's lowest resistance is EM damage, they can be outperformed by Gallente drones. However, the Amarr curator sentry drones can be good to use against rats with a low EM resist (depending on range and tracking). Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against many rat types. It is strongly recommended to fit the best drone types to match rat weaknesses.

  • Caldari scout drones: Guristas, Mordu's Legion, Mercenaries, Serpentis
  • Gallente scout drones: Blood Raiders, Sansha's Nation, Rogue Drones
  • Minmatar scout drones: Angel Cartel

Some of these factions have ships with variable resists in different ship sizes. It is advised to check the two lowest resist options and compare drone damage reports. NPC Damage Types

Drone aggro should be watched. When arriving in a mission room, aggro should be acquired by approaching enemies and shooting them with guns. If a new wave of enemies arrives and the drones catch aggro, they should be recalled to the drone bay, and released only when the enemies have targeted your ship. Under normal circumstances, you should never lose drones when using proper aggro management with rats. Some missions have particular aggro rules that can lead to drones getting shot, check Eve Survival mission reports for details.

Keyboard shortcuts are recommended for drone management. Drones need to be initially launched manually from the drone window, but shortcuts can be set for attack and return to drone bay commands.

In PvP, Gallente and Minmatar scout drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch. Explosive damage is also better than thermal against a wider range of T2 ships that have augmented resists. Amarr drones are sometimes used in PvP to gank mission runners and ratters that have a weak EM hole. For sentries, bouncers are popular for their damage type and range.

In general, it is better to keep drones in passive mode. In missions and wormholes, drones on active can trigger a new wave earlier than desired. In PvP, drones on active mode can lead to having an aggression timer when it is not wanted and being unable to dock or jump through a gate.

See Drones and Using Drones for more advice on drone selection and deployment.

Tank & Gank

Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types. Drones and hardeners should be switched around based on rat types. Damage type resistance and dealt by rats can be found in the NPC Damage Types article. Mission-specific damage profiles can be found on Eve Survival.

All EHP in this guide is given with EFT calculations, not in-game EHP. The listed EHP and DPS in various fits include both gun and drone DPS, and exclude any enhancements such as overheating, boosters, or implants.

Salvaging After the Mission

Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.

Once players can afford it (hull price can range from 40 to 50 million ISK), the Noctis is strongly recommended for salvaging.

Enhancements

The Thermodynamics, Cybernetics, and Biology skills can grant pilots increased performance with overheating, implants, and boosters.

See the Overloading, Implants, and Booster Drugs articles for information on these.

Related Links

Ship Skill and Fitting Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate Factions