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Archive:Logistic Guide: Difference between revisions

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So your curious about flying a logistics ship!  Great!  Logistic ships can potentially turn the tide of any battle, allow a smaller fleet to decimate a larger one, save player owned structures, and generally gain the respect and instant love of everyone in your fleet.  Flying a logistics ship will give you a perspective of fleet combat usually only noticed by a fleet commander (in respect to the health and status of his own fleet).  You will also begin to develop a keen ability to multi task, juggling reps between multiple targets, flying your ship to stay alive and keeping track of the status of the battle you're engaged in.<br><br>
So your curious about flying a logistics ship!  Great!  Logistic ships can potentially turn the tide of any battle, allow a smaller fleet to decimate a larger one, save player owned structures, and generally gain the respect and instant love of everyone in your fleet.  Flying a logistics ship will give you a perspective of fleet combat usually only noticed by a fleet commander (in respect to the health and status of his own fleet).  You will also begin to develop a keen ability to multi task, juggling reps between multiple targets, flying your ship to stay alive and keeping track of the status of the battle you're engaged in.<br><br>


Things to keep in mind about logistics play:<br><br>  Logistics are not for kill mail junkies.  If you're a dedicated logistics pilot truly doing their job you can go a month or more without ever getting onto a kill mail, but you and your fleet mates know you're an important part of their success as a team.  <br><br> You need to be prepaired to loose your ship every time you undock.  Logistics boats are constantly primaried in every engagement they are spotted in, and are often exploded.  If your corporation has a ship replacement program, check to see how often and under what circumstances their reimbursment policy takes effect and stick to it.  If not, have your income in order to be able to replace your ships at 150 million isk a pop.
Things to keep in mind about logistics play:<br><br>   
* Logistics are not for kill mail junkies.  If you're a dedicated logistics pilot truly doing their job you can go a month or more without ever getting onto a kill mail, but you and your fleet mates know you're an important part of their success as a team.  <br><br>
* You need to be prepaired to loose your ship every time you undock.  Logistics boats are constantly primaried in every engagement they are spotted in, and are often exploded.  If your corporation has a ship replacement program, check to see how often and under what circumstances their reimbursment policy takes effect and stick to it.  If not, have your income in order to be able to replace your ships at 150 million isk a pop.<br><br>


''more to be written''
* Logistics Ships are skill Intensive: <br><br> The training time to get into and properly fly a logistics ship can easily take four to six months for a new player.  Many of the skills do not translate well to direct combat, potentially hurting you income potential from missioning / ratting.  Logistics skills in no way translate to industry skills.  Because of this most pilots don't start cross training into logistics untill they have their heavy assult, recon, or battleship skills in order for income purposes.
 
* Try it out before you decide to train for it:<br><br>  There are two T1 cruisers available to test the waters for logistics ships.  If you want to give it a go early in your career, or test the waters before putting in for the intensive skill plan, grab one and use them in the mass t1 frigate or cruiser fleets.  You won't keep too many ships alive, but you could make a big difference in the usually short life of the fast tacklers.<br><br>  Try them out!  The T1 rep hero ships are the [[Osprey]] and [[Exequror]].


==Recommended Skills==
==Recommended Skills==