Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Expansions: Difference between revisions

From EVE University Wiki
Revelations: removed sov stuff, as it was in rev 2
Line 104: Line 104:


This expansion unlocked the [[Drone Regions]], which were previously unavailable with no gates linking to them, as the [[Jove]] regions are at present. Initially, the regions has no names, and instead simply had alphanumeic designations, however these were later named by capsuleers in a competiton. The inital lack of logistic structures there made life quite difficult, with even relatively close systems around 20-30 jumps away from any market, but within a few months a number of sizable alliances had constucted a significant logistical backbone.
This expansion unlocked the [[Drone Regions]], which were previously unavailable with no gates linking to them, as the [[Jove]] regions are at present. Initially, the regions has no names, and instead simply had alphanumeic designations, however these were later named by capsuleers in a competiton. The inital lack of logistic structures there made life quite difficult, with even relatively close systems around 20-30 jumps away from any market, but within a few months a number of sizable alliances had constucted a significant logistical backbone.
A few changes were also made to [[starbase]]s, with a number of structures being moved out of the starbase shields, the introduction of faction defences, [[Jump Bridge]]s, [[Cynosural Generator Array]]s, [[Cynosural System Jammer]]s, and [[System Scanning Array]]s. [[Outpost]] upgrades were also introduced, allowing expansion of facilities in [[NullSec]], as well as a new Sovereignty system, which allowed progressivly more useful modules to be anchored, depending on how long space was held, eventually allowing a system to be designated as a constellation capital, making its structures invulnerable.


[[Fleet]]s, were added, to compliemnt the existing 'Gangs', which were flat groups of members. The new system allowed 256 members, a heirachial structure, and things along with broadcasts and similar systems. The old system was still available, although now limited to 50 members and no longer provided bonuses.
[[Fleet]]s, were added, to compliemnt the existing 'Gangs', which were flat groups of members. The new system allowed 256 members, a heirachial structure, and things along with broadcasts and similar systems. The old system was still available, although now limited to 50 members and no longer provided bonuses.