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This expansion unlocked the [[Drone Regions]], which were previously unavailable with no gates linking to them, as the [[Jove]] regions are at present. Initially, the regions has no names, and instead simply had alphanumeic designations, however these were later named by capsuleers in a competiton. The inital lack of logistic structures there made life quite difficult, with even relatively close systems around 20-30 jumps away from any market, but within a few months a number of sizable alliances had constucted a significant logistical backbone. | This expansion unlocked the [[Drone Regions]], which were previously unavailable with no gates linking to them, as the [[Jove]] regions are at present. Initially, the regions has no names, and instead simply had alphanumeic designations, however these were later named by capsuleers in a competiton. The inital lack of logistic structures there made life quite difficult, with even relatively close systems around 20-30 jumps away from any market, but within a few months a number of sizable alliances had constucted a significant logistical backbone. | ||
[[Fleet]]s, were added, to compliemnt the existing 'Gangs', which were flat groups of members. The new system allowed 256 members, a heirachial structure, and things along with broadcasts and similar systems. The old system was still available, although now limited to 50 members and no longer provided bonuses. | [[Fleet]]s, were added, to compliemnt the existing 'Gangs', which were flat groups of members. The new system allowed 256 members, a heirachial structure, and things along with broadcasts and similar systems. The old system was still available, although now limited to 50 members and no longer provided bonuses. | ||