Difference between revisions of "Talk:Turret mechanics"

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(→‎Damage stacking: new section)
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Revision as of 23:50, 11 January 2017

The idea behind this page is to present the gunnery information in Dinsdale's gunnery class in a readable and not too mathematical way.

Various helpful people in Chat.E-UNI and Command.ILN patiently explained how tracking and signature resolution work to me, repeatedly, and much of what hasn't been shamelessly plagiarised from Dinsdale is down to them. Errors and omissions (and I'm sure they exist -- please correct them) are my fault, not theirs. --Uryence 20:07, 3 April 2010 (UTC)

Damage stacking

Could there be an inclusion of information on how skills affect damage for guns.

For instance if you have advanced autocannons IIs

do the following skills apply: 1. Gunnery: I assume yes. 2. Large Projectile turrets: Yes on T1/Faction; does it apply to T2s? 3. Large Autocannon Specialization: No on T1/Faction, yes on T2?


If question 2 is no on T2s how high does 3 have to be to eclipse the T1s? (Maybe it doesn't matter due to ammo selection?