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Incursion sites: Difference between revisions

From EVE University Wiki
m Minor typo correction and added a missing comment on snipers for HQ sites as well.
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There's usually three or four vanguard systems per constellation, pending on the size of the constellation. In some extremely large constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once. There are three different kind of vanguard sites:
There's usually three or four vanguard systems per constellation, pending on the size of the constellation. In some extremely large constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once. There are three different kind of vanguard sites:
*[[Nation Mining Colony]] (required '''Lyavite''' to complete)
*[[Nation Mining Colony]] (requires '''Lyavite''' to complete)
*[[Nation Commander Outpost]]
*[[Nation Commander Outpost]]
*[[Override Transfer Array]] (preferably ran with a [[Vanguard Incursion fits#Hacker|hacker]])
*[[Override Transfer Array]] (preferably ran with a [[Vanguard Incursion fits#Hacker|hacker]])
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'''Additional information:'''
'''Additional information:'''
* Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization.
* Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization.
* Utility energy transfers needs to be available (often provided by logistics V Basilisk pilots).  
* Utility energy transfers needs to be available (often provided by logistics V Basilisk pilots).
* Snipers will need to be able to lock up to 150km and apply good damage.
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