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Capacitor warfare: Difference between revisions

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If you are within range of a target, and your cap is lower as a percentage than the cap of that target then an activated nos acts like a neut.  The difference is that the 'activation cost' is a negative amount subtracted from your capacitor (so the cap is added on) equivalent to the amount removed from the opponent.  A nos will stay activated as long as you are in range and pull cap when the cap level condition is met, so keep it running every time a target is in range as there is no downside.
If you are within range of a target, and your opponent's cap amount (not percentage) is higher than your cap amount, then an activated nos acts like a neut.  The difference is that the 'activation cost' is a negative amount subtracted from your capacitor (so the cap is added on) equivalent to the amount removed from the opponent.  A nos will stay activated as long as you are in range and pull cap when the cap level condition is met, so keep it running every time a target is in range as there is no downside.


The caveat on only actively nosing when your own cap is lower as a percentage means that the key offensive element of capping out your opponent specifically requires you to be capped out as well.  Even if this was not the case the low amounts of energy actually removed from a target while using a nosferatu makes it too slow to practically cap out an opponent using these modules.  These severe limitations mean nos require a different methodology than neuts and should be considered as a more defensive form of capacitor warfare.
The caveat on only actively nosing when your own cap is lower than your opponent's mean that a NOS is highly likely to be effective when fighting bigger ships than yours, but not likely to work when fighting smaller ships.  


Employment as a highslot cap recharger can be very useful for high cap usage fits (often multiple shield booster / armour repping fits will include a nos).  They can also be employed in combination with neuts which are obviously cap intensive to run.  If you are using a meta 0 medium neut on a cruiser against a BS, and 150 GJ is 25% percent of your capacitor but only 10% of your targets capacitor, a nos will run since your neut is hurting your cap as a percentage more than it is the targets for as long as that situation lasts.  So it has the double effect of helping to directly cap out this target with a much larger capacitor by removing those additional small amounts of cap while also helping to keep your neut running.  Alternatively, a highly bonused ship like a max skilled Curse will remove a much greater amount of cap then it will cost, so that percentage wise a nos will not be able to run on that same target. 
A Nos is easier to effectively employ in a gang situation with multiple targets.  While neuting your main target you nos an alternative target (ideally a bigger ship than you) and they spend the fight donating cap which is helping to destroy their fleet mate!  Properly employed this synergy between neuts and nos is extremely important.
 
A Nos is easier to effectively employ in a gang situation with multiple targets.  While neuting your main target you nos an alternative target and they spend the fight donating cap which is helping to destroy their fleet mate!  Properly employed this synergy between neuts and nos is extremely important.


Nos are extremely useful modules in certain circumstances but they require a little more planning and their tactical employment is a little trickier than that of neuts.
Nos are extremely useful modules in certain circumstances but they require a little more planning and their tactical employment is a little trickier than that of neuts.
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