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Incursion sites: Difference between revisions

From EVE University Wiki
m Category now inherited by the Incursions-template.
m Moved some information to a template.
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== Scout sites ==
== Scout sites ==
[[File:Scout_rpr.PNG|thumb|180px|Scout Payout Ratio]]
[[File:Scout_rpr.PNG|thumb|180px|Scout Payout Ratio]]
{|
{{incursion sites|scout sites}}  
|-
| [[image:incursions_staging_icon.png|64px|Scout sites]]
| width="2" |
|
Fleet of 1 - 5 pilots<br>
No logistics needed<br>
Sites take about 1 - 3 minutes
|}
There is only one system with scout sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five scout sites available at any given time, of the following variety:
There is only one system with scout sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five scout sites available at any given time, of the following variety:
*[[Nation Industrial Proxy]]
*[[Nation Industrial Proxy]]
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== Vanguard sites ==
== Vanguard sites ==
[[File:Vanguard_rpr.PNG|thumb|180px|Vanguard Payout Ratio]]
[[File:Vanguard_rpr.PNG|thumb|180px|Vanguard Payout Ratio]]
{|
{{incursion sites|vanguard sites}}  
|-
| [[image:incursions_vanguard_icon.png|64px|Vanguard sites]]
| width="2" |
|
Fleet of 10 - 11 pilots<br>
2 - 3 logistics needed<br>
Sites take about 5 - 10 minutes
|}
There's usually three or four vanguard systems per constellation, pending on the size of the constellation. In some extremely large constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once. There are three different kind of vanguard sites:
There's usually three or four vanguard systems per constellation, pending on the size of the constellation. In some extremely large constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once. There are three different kind of vanguard sites:
*[[Nation Mining Colony]] (requires '''Lyavite''' to complete)
*[[Nation Mining Colony]] (requires '''Lyavite''' to complete)
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== Assault sites ==
== Assault sites ==
[[File:Assault_rpr.PNG‎|thumb|180px|Assault Payout Ratio]]
[[File:Assault_rpr.PNG‎|thumb|180px|Assault Payout Ratio]]
{|
{{incursion sites|assault sites}}  
|-
| [[image:incursions_assault_icon.png|64px|Assault sites]]
| width="2" |
|
Fleet of 20 - 21 pilots<br>
4 - 5 logistics, 5 - 10 snipers, 4 - 5 battlecruisers or strategic cruisers needed<br>
Sites take about 15 - 30 minutes
|}
There are usually one or two assault systems in a constellation but depending on the size of the constellation it can have as many as three assault systems. Each system can have up to five assault sites spawned at once. The assault sites are as follows:
There are usually one or two assault systems in a constellation but depending on the size of the constellation it can have as many as three assault systems. Each system can have up to five assault sites spawned at once. The assault sites are as follows:
*[[Overwhelmed Civilian Facility]]
*[[Overwhelmed Civilian Facility]]
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* Utility energy transfers needs to be available (often provided by logistics V Basilisk pilots).
* Utility energy transfers needs to be available (often provided by logistics V Basilisk pilots).
* Snipers will need to be able to lock up to 150km and apply good damage.
* Snipers will need to be able to lock up to 150km and apply good damage.
* The [[Nation Consolidation Network]] sites split the fleet with cruiser-sized ships on one side, battleship-sized ships on the other (logistics and battlecruisers can go to either side).
* The [[Nation Consolidation Network]] sites split the fleet with cruiser-sized ships on one side, battleship-sized ships on the other (logistics and battlecruisers can go to either side). If you avoid that site there is no need for battlecruisers in your fleet.
<div style="clear: both"></div>
<div style="clear: both"></div>
== Headquarter sites ==
== Headquarter sites ==
[[File:HQ_rpr.PNG‎|thumb|180px|Headquarters Payout Ratio]]
[[File:HQ_rpr.PNG‎|thumb|180px|Headquarters Payout Ratio]]
{|
{{incursion sites|headquarter sites}}
|-
| [[image:incursions_headquarter_icon.png|64px|Headquarter sites]]
| width="2" |
|
Fleet of  30 - 40 pilots<br>
8 - 10 logistics needed<br>
Sites take about 20 - 40 minutes
|}
Similar to there being only one staging system, there is only one headquarter system. The system can have up to five headquarter sites spawned at once, not counting the mothership site. The headquarter sites are as follows:
Similar to there being only one staging system, there is only one headquarter system. The system can have up to five headquarter sites spawned at once, not counting the mothership site. The headquarter sites are as follows:
*[[True Power Provisional Headquarters]]
*[[True Power Provisional Headquarters]]
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== Mothership sites ==
== Mothership sites ==
[[File:HQ_rpr_MOM.PNG‎|thumb|180px|Mothership Payout Ratio]]
[[File:HQ_rpr_MOM.PNG‎|thumb|180px|Mothership Payout Ratio]]
{|
{{incursion sites|mothership sites}}  
|-
| [[image:incursions_kundalini_manifest_icon.png|border|64px|Mothership sites]]
| width="2" |
|
Fleet of  60 - 80 pilots<br>
12 - 15 logistics needed<br>
Sites take about 30 - 40 minutes
|}
There is only one mothership site per constellation and it will appear in the headquarters system once the criteria is met. Finishing this site will end the incursion and the pool of Loyalty Points will be paid out to everyone who ran sites in the constellation, whether they are logged on or not.
There is only one mothership site per constellation and it will appear in the headquarters system once the criteria is met. Finishing this site will end the incursion and the pool of Loyalty Points will be paid out to everyone who ran sites in the constellation, whether they are logged on or not.
*[[The Kundalini Manifest]] (spawns only in highsec and nullsec)
*[[The Kundalini Manifest]] (spawns only in highsec and nullsec)