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[[Category:Skills]] | [[Category:Skills]] | ||
==Overview== | |||
Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles. | Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles. | ||
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills. | The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills. | ||
Perception and willpower will help you to master your guns. | |||
The following are the skills in the Gunnery section (in alphabetical order): | |||
*[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] - Reduced Powergrid use of turrets and launchers. | |||
*[[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]] - Allows use of Capital Energy Turrets. | |||
*[[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]] - Allows use of Capital Hybrid Turrets. | |||
*[[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]] - Allows use of Capital Projectile Turrets. | |||
*[[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]] - Reduced cap use of turrets. | |||
*[[Skills:Gunnery#Gunnery|Gunnery]] - Bonus to turret rate of fire. | |||
*[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]] - Allows use of Tech 2 Large Artillery. | |||
*[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]] - Allows use of Tech 2 Large Autocannons. | |||
*[[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]] - Allows use of Tech 2 Large Beam Lasers. | |||
*[[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]] - Allows use of Tech 2 Large Blasters. | |||
*[[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] - Allows use of Large Energy Turrets. | |||
*[[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] - Allows use of Large Hybrid Turrets. | |||
*[[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] - Allows use of Large Projectile Turrets. | |||
*[[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]] - Allows use of Tech 2 Large Pulse Lasers. | |||
*[[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]] - Allows use of Tech 2 Large Railguns. | |||
*[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] - Allows use of Tech 2 Medium Artillery. | |||
*[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] - Allows use of Tech 2 Medium Autocannons. | |||
*[[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] - Allows use of Tech 2 Medium Beam Lasers. | |||
*[[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] - Allows use of Tech 2 Medium Blasters. | |||
*[[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] - Allows use of Medium Energy Turrets. | |||
*[[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] - Allows use of Medium Hybrid Turrets. | |||
*[[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] - Allows use of Medium Projectile Turrets. | |||
*[[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] - Allows use of Tech 2 Medium Pulse Lasers. | |||
*[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] - Allows use of Tech 2 Medium Railguns. | |||
*[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] - Bonus to turret tracking. | |||
*[[Skills:Gunnery#Rapid_Firing|Rapid Firing]] - Bonus to turret rate of fire. | |||
*[[Skills:Gunnery#Sharpshooter|Sharpshooter]] - Bonus to turret optimal range. | |||
*[[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] - Allows use of Tech 2 Small Artillery. | |||
*[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] - Allows use of Tech 2 Small Autocannons. | |||
*[[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] - Allows use of Tech 2 Small Beam Lasers. | |||
*[[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] - Allows use of Tech 2 Small Blasters. | |||
*[[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] - Allows use of Small Energy Turrets. | |||
*[[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] - Allows use of Small Tbyrid Turrets. | |||
*[[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] - Allows use of Small Projectile Turrets. | |||
*[[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] - Allows use of Tech 2 Small Pulse Lasers. | |||
*[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] - Allows use of Tech 2 Small Railguns. | |||
*[[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - Bonus to turret damage. | |||
*[[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]] - Allows use of Dreadnought siege modules. Reduces Siege Module use of Strontium Clathrates. | |||
*[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - Bonus to turret falloff range. | |||
*[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] - Reduces CPU use of turrets and launchers. | |||
=Support skills= | =Support skills= | ||