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User:Enta en bauldry/Wormhole Space: Difference between revisions

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==System Effects==
==System Effects==
Certain W-Space systems have effects that change the nature of your ship's statistics and/or modules. These phenomena only effect capsuleer ships, so Sleepers or structures won't be effected. The only in-game ways of telling what type of system you're in are the visual markers on the horizon or checking your fitting window for statistics changes, such as armor resists in a Wolf-Rayet. Generally players use third-party websites to check systems for effects.


====Pulsar====
Pulsar systems are very powerful when utilized correctly. They provide bonuses to shield amount and capacitor regenerations, effectively doubling the your shield hitpoints and halving your capacitor regeneration in C6s. Armor ships will suffer a resistance debuff, and should be used carefully or not at all.
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====Black Hole====
Black Hole systems are unloved. While some extreme doctrines way work, the nerf to effective damage of all types and align times discourage most players to run sites or settle these systems. The velocity bonus however opens the possibility of reaching amazing speeds.


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====Cataclysmic Variable====
Cataclysmic Variable systems basicly increase the logistics capabilities of your fleet. Self-repping won't be as viable, which might be a problem for triaging Carriers or sieging Dreadnoughts. These systems also have a bonus to capacitor amount. Don't let the capacitor recharge debuff fool you, your recharge amount stays the same so your cap stability won't be affected.


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====Magnetar====
While Magnetars suffer from similar damage application reductions as black holes.


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====Red Giant====
Red Giants are very specialized. They're not sought after, not because they're bad but because they don't have much to offer. The bonus to smartbomb range and damage can be useful, especially when camping holes. The overheating bonus will allow your overheated modules to be even more effective, but they will burn out quicker.


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====Wolf Rayet====
Wolf Rayets are partially opposite to Pulsars. The obvious differences are the bonus to armor resists and the debuff to shield resists. There is also a bonus to signature radius which further enforces the armor doctrine fleets.


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