Difference between revisions of "User:Cassiel Seraphim/Sandbox5"

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= Foo =
+
= Recommended skills =
<table class="wikitable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number">Spawns</th><th nowrap style="background:#222222;" data-sort-type="number">Icon</th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig</th><th nowrap style="background:#222222;" data-sort-type="number">Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Turrets</th><th nowrap style="background:#222222;" data-sort-type="number">Launchers</th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr>
+
The following skills are recommended, if not downright required to fit the modules you have to in order to do incursions. For more information on what the different skills do, see the [[Support_Skills#Skills|Support Skills]] page. It's worth noting that the skills we recommend are basic skills, useful for pretty much all combat ships in EVE.
<tr><td nowrap style="vertical-align:text-top; text-align:left;">[[image:icon_person.png|16px]]{{#switch: {{{2|}}} | = 1 | #default = {{{2}}}}}{{#switch: {{{3|}}} | = | t = [[image:icon_red_x.png|16px]] | o = [[image:icon_yellow_circle.png|16px]] | #default = }}</td>
 
<td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">0 </span>[[image:icon_target_tower.png|16px|Sentry tower]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sirius </span><div style="text-align:left;">Sirius </div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center"><span style="display:none;">50 </span>[[image:Icon_ship_sig.png|24px|Signature]] 50 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">-1 </span>{{co|grey||(stationary)}}</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">-1 </span>{{co|grey||(stationary)}}</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">52 </span>52 dps [[image:icon_turret.png|24px|Turret Damage]] 780 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">50 </span>50 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 900 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">10833 </span>10,833 ehp [[image:icon_hull.png|24px|Effective hit points]]</td></tr>
 
<tr><td nowrap style="vertical-align:text-top; text-align:left;">[[image:icon_person.png|16px]]{{#switch: {{{2|}}} | = 1 | #default = {{{2}}}}}{{#switch: {{{3|}}} | = | t = [[image:icon_red_x.png|16px]] | o = [[image:icon_yellow_circle.png|16px]] | #default = }}</td>
 
<td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">0 </span>[[image:icon_target_tower.png|16px|Sentry tower]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Argos </span><div style="text-align:left;">Argos </div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center"><span style="display:none;">50 </span>[[image:Icon_ship_sig.png|24px|Signature]] 50 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">-1 </span>{{co|grey||(stationary)}}</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">-1 </span>{{co|grey||(stationary)}}</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">73 </span>73 dps [[image:icon_turret.png|24px|Turret Damage]] 1,092 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">70 </span>70 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 1,260 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">15166 </span>15,166 ehp [[image:icon_hull.png|24px|Effective hit points]]</td></tr>
 
<tr><td nowrap style="vertical-align:text-top; text-align:left;">[[image:icon_person.png|16px]]{{#switch: {{{2|}}} | = 1 | #default = {{{2}}}}}{{#switch: {{{3|}}} | = | t = [[image:icon_red_x.png|16px]] | o = [[image:icon_yellow_circle.png|16px]] | #default = }}</td>
 
<td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">0 </span>[[image:icon_target_tower.png|16px|Sentry tower]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Orthrus </span><div style="text-align:left;">Orthrus </div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center"><span style="display:none;">50 </span>[[image:Icon_ship_sig.png|24px|Signature]] 50 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">-1 </span>{{co|grey||(stationary)}}</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">-1 </span>{{co|grey||(stationary)}}</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">94 </span>94 dps [[image:icon_turret.png|24px|Turret Damage]] 1,404 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">90 </span>90 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 1,620 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">23833 </span>23,833 ehp [[image:icon_hull.png|24px|Effective hit points]]</td></tr></table>
 
  
= Advanced hulls =
+
The training times listed for these will assume that you trained '''Cybernetics I''' and got a cheap set of '''+3 attribute implants''', which is not only reasonable but highly recommended regardless what you plan on doing in EVE. There's even [[The +3 Implants Program]] for unistas to get started.
{| style="background:#222222; border:1px solid #333333; padding:5px;"
+
 
| style="padding-right:5px;" | [[image:medal_graduate.png|50px]]
+
== Damage dealers ==
| Unistas are recommended to have the [[EVE_University_Medals#EVE_University_Graduate|Graduate medal]] in order to fly the more advanced '''pirate faction battleships''' and '''strategic cruisers''', as well as using costly '''faction''' and '''deadspace''' modules.
+
Getting the recommended skills for a damage dealer requires less than 59 days of training, if you train into a turret-based battleship on a brand new character.
This is to ensure that they understand the risks and can take the appropriate precautions.
 
|}
 
  
= Tables and stuff =
+
Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time.
  
{| class="wikitable" style="text-align:center; width:auto; white-space:nowrap;"
+
These recommended skills will allow you to fly any of the '''recommended battleships''' for [[Vanguard Incursion fits#Battleships|vanguards]] and [[Assault Incursion fits#Battleships|assaults]].
|-
+
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! One
+
! [[file:icon_cogs.png|32px|link=]] Support skills
! Two
+
! [[file:icon_turret.png|32px|link=]] Gunnery skills
! Three
+
! [[file:icon_ship.png|32px|link=]] Ship skills
|- style="vertical-align:top;"
+
! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
| 1
+
|- valign="top" style="background:#222222;"  
| 2
+
| ~ 18 days and 18 hours
| 3
+
| ~ 22 days and 2 hours
|- style="vertical-align:top;"
+
| ~ 4 days and 11 hours
| 1
+
| ~ 13 days and 2 hours
| <table width="100%"><tr><td style="width:49%; text-align:right;">Dos</td><td style="width:auto; white-space:nowrap;">2</td><td style="width:49%; text-align:left;">Två</td></tr></table>
+
|- valign="top" nowrap
| 3
+
| style="padding:8px;" |
|- style="vertical-align:top;"
+
Cybernetics I<br>
| 1
+
Electronics IV<br>
| <table width="100%"><tr><td style="width:49%; text-align:right;">Not even twice</td><td style="width:auto;">2</td><td style="width:49%; text-align:left;">Två</td></tr></table>
+
Engineering IV<br>
| 3
+
Mechanics IV<br>
 +
Weapon Upgrades IV<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Shield Upgrades IV<br>
 +
Tactical Shield Manipulation IV<br>
 +
Signature Analysis IV<br>
 +
Targeting IV<br>
 +
Long Range Targeting IV<br>
 +
Propulsion Jamming III<br>
 +
Target Painting III<small>&nbsp;<ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
 +
Jury Rigging III<br>
 +
Shield Rigging III
 +
| style="padding:8px;" |
 +
Gunnery V<br>
 +
Motion Prediction IV<br>
 +
Rapid Firing IV<br>
 +
Sharpshooter IV<br>
 +
Surgical Strike IV<br>
 +
Trajectory Analysis IV<br>
 +
Controlled Bursts IV<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
 +
Small <racial> Turret III<br>
 +
Medium <racial> Turret IV<br>
 +
Large <racial> Turret III
 +
| style="padding:8px;" |
 +
<racial> Frigate III<br>
 +
<racial> Destroyer III<br>
 +
<racial> Cruiser III<br>
 +
<racial> Battlecruiser III<br>
 +
Spaceship Command IV<br>
 +
<racial> Battleship III
 +
| style="padding:8px;" |
 +
Drones V<br>
 +
Drone Interfacing III<br>
 +
Scout Drone Operation V<small>&nbsp;<ref name="warriors">'''Drones V''', '''Scout Drone Operation V''' and '''Minmatar Drone Specialization I''' is required to use Warrior II and Valkyrie II drones.</ref></small><br>
 +
Combat Drone Operation III<br>
 +
Minmatar Drone Specialization III<small>&nbsp;<ref name="warriors"></ref></small><br>
 +
Drone Durability I<small>&nbsp;<ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br>
 +
Repair Drone Operation II<small>&nbsp;<ref name="maintenance"></ref></small><br>
 +
Shield Emission Systems III<small>&nbsp;<ref name="maintenance"></ref></small>
 +
|- valign="top" style="background:#222222;"
 +
| colspan=4 | ~ 58 days and 8 hours worth of training in total
 
|}
 
|}
 +
<small><references/></small>
  
= Rats =
+
== Crosstraining into armour ==
<table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th>
+
While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away.
<th nowrap style="background:#222222;" data-sort-type="text">Name</th>
+
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
<th nowrap style="background:#222222;" data-sort-type="number">Sig</th>
+
! [[file:icon_turret.png|32px|link=]] Damage dealers
<th nowrap style="background:#222222;" data-sort-type="number">Speed<small>&nbsp;<ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th>
+
! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics
<th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed</th>
+
|- style="background:#222222;"  
<th nowrap style="background:#222222;" data-sort-type="number">Damage</th>
+
| ~ 12 days and 18 hours
<th nowrap style="background:#222222;" data-sort-type="number">Range<small>&nbsp;<ref>This is the effective range of this ship, limited by effective weapon range and locking range. Some ships may lock before the range indicated here, but in those cases it's because while they can lock at range, their weapons will be ineffective until they come within this range value.</ref></small></th>
+
| ~ some days
<th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr>
+
|-  
 
+
| style="padding:8px;" |
 
+
Hull Upgrades V<br>
 
+
Armor Rigging III<br>
<tr><td nowrap style="vertical-align:text-top; align:middle;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
+
EM Armor Compensation III<br>
<td nowrap style="vertical-align:middle;"><span style="display:none;">Renyn Meten </span><div style="text-align:left;">Renyn Meten [[image:icon_stasis_webifier_i.png|24px|Webbing - 60% speed reduction at 15 km range]]</div></td>
+
Explosive Armor Compensation III<br>
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">33 </span>[[image:Icon_ship_sig.png|24px|Signature]] 33 m</td>
+
Kinetic Armor Compensation III<br>
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">2550 </span>[[image:Icon_velocity.png|24px|Velocity]] 2,550 m/s</td>
+
Thermic Armor Compensation III<br>
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">9000 </span>9 km [[image:icon_orbit.png|24px|Orbit]] 410 m/s</td>
+
Repair Systems II<small>&nbsp;<ref>'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br>
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">192 </span>192 dps [[image:icon_turret.png|24px|Turret Damage]] 960 hp</td>
+
Remote Armor Repair Systems III<small>&nbsp;<ref>'''Remote Armor Repair Systems III''' is required to use Armor Maintenance drones.</ref></small>
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">12,00 </span>12 km [[image:Icon_target_range.png|24px|Effective range]]</td>
+
|
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">8898 </span>9k ehp [[image:icon_hull.png|24px|Effective hit points]]</td></tr>
+
...
 
+
|}
 
+
<small><references/></small>
<tr class="sortbottom"><td colspan="8" style="background:#222222;"><div style="text-align:left;"><small><references/></small></div></td></tr></table>
 

Revision as of 23:11, 6 June 2013

Recommended skills

The following skills are recommended, if not downright required to fit the modules you have to in order to do incursions. For more information on what the different skills do, see the Support Skills page. It's worth noting that the skills we recommend are basic skills, useful for pretty much all combat ships in EVE.

The training times listed for these will assume that you trained Cybernetics I and got a cheap set of +3 attribute implants, which is not only reasonable but highly recommended regardless what you plan on doing in EVE. There's even The +3 Implants Program for unistas to get started.

Damage dealers

Getting the recommended skills for a damage dealer requires less than 59 days of training, if you train into a turret-based battleship on a brand new character.

Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time.

These recommended skills will allow you to fly any of the recommended battleships for vanguards and assaults.

Icon cogs.png Support skills Icon turret.png Gunnery skills Icon ship.png Ship skills Icon drone bandwidth.png Drone skills
~ 18 days and 18 hours ~ 22 days and 2 hours ~ 4 days and 11 hours ~ 13 days and 2 hours

Cybernetics I
Electronics IV
Engineering IV
Mechanics IV
Weapon Upgrades IV
Energy Management IV
Energy Systems Operation IV
Shield Upgrades IV
Tactical Shield Manipulation IV
Signature Analysis IV
Targeting IV
Long Range Targeting IV
Propulsion Jamming III
Target Painting III [1]
Jury Rigging III
Shield Rigging III

Gunnery V
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Trajectory Analysis IV
Controlled Bursts IV [2]
Small <racial> Turret III
Medium <racial> Turret IV
Large <racial> Turret III

<racial> Frigate III
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
Spaceship Command IV
<racial> Battleship III

Drones V
Drone Interfacing III
Scout Drone Operation V [3]
Combat Drone Operation III
Minmatar Drone Specialization III [3]
Drone Durability I [4]
Repair Drone Operation II [4]
Shield Emission Systems III [4]

~ 58 days and 8 hours worth of training in total
  1. ^ Target Painting III is only needed if you'll use a Target Painter module.
  2. ^ Controlled Bursts is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.
  3. ^ a b Drones V, Scout Drone Operation V and Minmatar Drone Specialization I is required to use Warrior II and Valkyrie II drones.
  4. ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.

Crosstraining into armour

While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away.

Icon turret.png Damage dealers Icon shield transporter i.png Logistics
~ 12 days and 18 hours ~ some days

Hull Upgrades V
Armor Rigging III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermic Armor Compensation III
Repair Systems II [1]
Remote Armor Repair Systems III [2]

...

  1. ^ Mechanics III and Repair Systems II are required to train Remote Armor Repair Systems.
  2. ^ Remote Armor Repair Systems III is required to use Armor Maintenance drones.