Difference between revisions of "User:Cassiel Seraphim/Sandbox5"
(→Foo) |
|||
Line 1: | Line 1: | ||
− | = | + | = Recommended skills = |
− | + | The following skills are recommended, if not downright required to fit the modules you have to in order to do incursions. For more information on what the different skills do, see the [[Support_Skills#Skills|Support Skills]] page. It's worth noting that the skills we recommend are basic skills, useful for pretty much all combat ships in EVE. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The training times listed for these will assume that you trained '''Cybernetics I''' and got a cheap set of '''+3 attribute implants''', which is not only reasonable but highly recommended regardless what you plan on doing in EVE. There's even [[The +3 Implants Program]] for unistas to get started. | |
− | + | ||
− | + | == Damage dealers == | |
− | + | Getting the recommended skills for a damage dealer requires less than 59 days of training, if you train into a turret-based battleship on a brand new character. | |
− | |||
− | |||
− | + | Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time. | |
− | {| class="wikitable" style="text-align:center; | + | These recommended skills will allow you to fly any of the '''recommended battleships''' for [[Vanguard Incursion fits#Battleships|vanguards]] and [[Assault Incursion fits#Battleships|assaults]]. |
− | | | + | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" |
− | ! | + | ! [[file:icon_cogs.png|32px|link=]] Support skills |
− | ! | + | ! [[file:icon_turret.png|32px|link=]] Gunnery skills |
− | ! | + | ! [[file:icon_ship.png|32px|link=]] Ship skills |
− | |- style=" | + | ! [[File:Icon drone bandwith.png|32px|link=]] Drone skills |
− | | | + | |- valign="top" style="background:#222222;" |
− | | 2 | + | | ~ 18 days and 18 hours |
− | | | + | | ~ 22 days and 2 hours |
− | |- style=" | + | | ~ 4 days and 11 hours |
− | + | | ~ 13 days and 2 hours | |
− | + | |- valign="top" nowrap | |
− | + | | style="padding:8px;" | | |
− | | | + | Cybernetics I<br> |
− | + | Electronics IV<br> | |
− | + | Engineering IV<br> | |
− | | | + | Mechanics IV<br> |
+ | Weapon Upgrades IV<br> | ||
+ | Energy Management IV<br> | ||
+ | Energy Systems Operation IV<br> | ||
+ | Shield Upgrades IV<br> | ||
+ | Tactical Shield Manipulation IV<br> | ||
+ | Signature Analysis IV<br> | ||
+ | Targeting IV<br> | ||
+ | Long Range Targeting IV<br> | ||
+ | Propulsion Jamming III<br> | ||
+ | Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br> | ||
+ | Jury Rigging III<br> | ||
+ | Shield Rigging III | ||
+ | | style="padding:8px;" | | ||
+ | Gunnery V<br> | ||
+ | Motion Prediction IV<br> | ||
+ | Rapid Firing IV<br> | ||
+ | Sharpshooter IV<br> | ||
+ | Surgical Strike IV<br> | ||
+ | Trajectory Analysis IV<br> | ||
+ | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br> | ||
+ | Small <racial> Turret III<br> | ||
+ | Medium <racial> Turret IV<br> | ||
+ | Large <racial> Turret III | ||
+ | | style="padding:8px;" | | ||
+ | <racial> Frigate III<br> | ||
+ | <racial> Destroyer III<br> | ||
+ | <racial> Cruiser III<br> | ||
+ | <racial> Battlecruiser III<br> | ||
+ | Spaceship Command IV<br> | ||
+ | <racial> Battleship III | ||
+ | | style="padding:8px;" | | ||
+ | Drones V<br> | ||
+ | Drone Interfacing III<br> | ||
+ | Scout Drone Operation V<small> <ref name="warriors">'''Drones V''', '''Scout Drone Operation V''' and '''Minmatar Drone Specialization I''' is required to use Warrior II and Valkyrie II drones.</ref></small><br> | ||
+ | Combat Drone Operation III<br> | ||
+ | Minmatar Drone Specialization III<small> <ref name="warriors"></ref></small><br> | ||
+ | Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br> | ||
+ | Repair Drone Operation II<small> <ref name="maintenance"></ref></small><br> | ||
+ | Shield Emission Systems III<small> <ref name="maintenance"></ref></small> | ||
+ | |- valign="top" style="background:#222222;" | ||
+ | | colspan=4 | ~ 58 days and 8 hours worth of training in total | ||
|} | |} | ||
+ | <small><references/></small> | ||
− | = | + | == Crosstraining into armour == |
− | + | While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away. | |
− | + | {| class="wikitable" style="font-size:90%; text-align:center; padding:8px;" | |
− | + | ! [[file:icon_turret.png|32px|link=]] Damage dealers | |
− | + | ! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics | |
− | + | |- style="background:#222222;" | |
− | + | | ~ 12 days and 18 hours | |
− | + | | ~ some days | |
− | + | |- | |
− | + | | style="padding:8px;" | | |
− | + | Hull Upgrades V<br> | |
− | + | Armor Rigging III<br> | |
− | + | EM Armor Compensation III<br> | |
− | + | Explosive Armor Compensation III<br> | |
− | + | Kinetic Armor Compensation III<br> | |
− | + | Thermic Armor Compensation III<br> | |
− | < | + | Repair Systems II<small> <ref>'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br> |
− | < | + | Remote Armor Repair Systems III<small> <ref>'''Remote Armor Repair Systems III''' is required to use Armor Maintenance drones.</ref></small> |
− | + | | | |
− | < | + | ... |
− | + | |} | |
− | + | <small><references/></small> | |
− |
Revision as of 23:11, 6 June 2013
Recommended skills
The following skills are recommended, if not downright required to fit the modules you have to in order to do incursions. For more information on what the different skills do, see the Support Skills page. It's worth noting that the skills we recommend are basic skills, useful for pretty much all combat ships in EVE.
The training times listed for these will assume that you trained Cybernetics I and got a cheap set of +3 attribute implants, which is not only reasonable but highly recommended regardless what you plan on doing in EVE. There's even The +3 Implants Program for unistas to get started.
Damage dealers
Getting the recommended skills for a damage dealer requires less than 59 days of training, if you train into a turret-based battleship on a brand new character.
Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time.
These recommended skills will allow you to fly any of the recommended battleships for vanguards and assaults.
Support skills | Gunnery skills | Ship skills | Drone skills |
---|---|---|---|
~ 18 days and 18 hours | ~ 22 days and 2 hours | ~ 4 days and 11 hours | ~ 13 days and 2 hours |
Cybernetics I |
Gunnery V |
<racial> Frigate III |
Drones V |
~ 58 days and 8 hours worth of training in total |
- ^ Target Painting III is only needed if you'll use a Target Painter module.
- ^ Controlled Bursts is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.
- ^ a b Drones V, Scout Drone Operation V and Minmatar Drone Specialization I is required to use Warrior II and Valkyrie II drones.
- ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.
Crosstraining into armour
While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away.
Damage dealers | Logistics |
---|---|
~ 12 days and 18 hours | ~ some days |
Hull Upgrades V |
... |