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Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | ||
A large change has been made with the Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead on ASC I. This means that the first Racial Freighter will take a bit more time to train, but that it will take around 19 hours to train each addition Racial Freighter I skill. Changes have been made to this guide, but keep this in mind in case something was missed. | A large change has been made with the June 2013 Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead on ASC I. This means that the first Racial Freighter will take a bit more time to train, but that it will take around 19 hours to train each addition Racial Freighter I skill. It also reduced the requirement for an Iteron V to Gallente Industrial I from V. The same applies to the Mammoth and Badger Mark II Changes have been made to this guide, but keep this in mind in case something was missed. | ||
Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon]. | Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon]. | ||
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Here is a table of suggested haulers, showing their cargo capacity in m<sup>3</sup> and approximate training time. Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimisation I rigs (these modules increase a ship's cargo capacity) Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship. | Here is a table of suggested haulers, showing their cargo capacity in m<sup>3</sup> and approximate training time. Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimisation I rigs (these modules increase a ship's cargo capacity) Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship. | ||
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| bgcolor="#333333" align="center" | 25,270<br> | | bgcolor="#333333" align="center" | 25,270<br> | ||
| bgcolor="#333333" align="center" | ~2h 7m<br> | | bgcolor="#333333" align="center" | ~2h 7m<br> | ||
| bgcolor="#333333" align="center" | | | bgcolor="#333333" align="center" | 32,284<br> | ||
| bgcolor="#333333" align="center" | ~15h 4m<br> | | bgcolor="#333333" align="center" | ~15h 4m<br> | ||
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A major concern when choosing which race and ship to go for, will be how much extra time is required, to train additional levels of the racial Industrial skill, needed to unlock access to each ship. | A major concern when choosing which race and ship to go for, will be how much extra time is required, to train additional levels of the racial Industrial skill, needed to unlock access to each ship. | ||
If you truly want to maximise your cargo capacity while minimising training, then the | Up to the Odyssey expansion, the Amarr Bestower was the hauler of choice up to Racial Industrial III. As of June 2013, that changed to the Gallente Iteron V since it is now flyable at Gallente Industrial I. If you truly want to maximise your cargo capacity while minimising training, then the Iteron V is the Industrial ship to go for, at all skill levels, as at those levels of training it has the highest possible m<sup>3</sup> for all the industrials. At level 1, with about 18 hours | ||
If you don't mind spending the time to train an industrial skill to level IV, then the Mammoth will give you the highest capacity at that training level, and if you don't mind the long train to get a racial industrial skill to V, then the Iteron V will have the highest capacity with that training level. The Iteron V is also a good choice if you want to use the tech 1 industrial with the highest possible capacity in the game, when not using your freighter. | If you don't mind spending the time to train an industrial skill to level IV, then the Mammoth will give you the highest capacity at that training level, and if you don't mind the long train to get a racial industrial skill to V, then the Iteron V will have the highest capacity with that training level. The Iteron V is also a good choice if you want to use the tech 1 industrial with the highest possible capacity in the game, when not using your freighter. | ||
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#(Optional) Remap Int/Mem | #(Optional) Remap Int/Mem | ||
#Hull Upgrades I | #Hull Upgrades I (13m with remap) | ||
#Hull Upgrades II | #Hull Upgrades II (1h 2m) | ||
#Mechanics III (2h 55m) | #Mechanics III (2h 55m) | ||
#Jury Rigging I (13m) | #Jury Rigging I (13m) | ||