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Travelling is defined as moving with no cargo (opposed to hauling) and should be done in a '[[Frigate#Fast Frigates|Fast Frigate]]'<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]] or [[Starter Frigate]]<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>. You should avoid hauling cargo on your Uni character, especially into and out of [[Trade Hubs|trade hubs]], into and out of [[Aldrat]], and along common trade routes. It is strongly encouraged that you [[Creating_an_Alt_Hauler|create an OOC (out-of-corp) Alt Hauler]]. Many a new player's "fortune" of stuff has found itself destoyed or floating in space to be scooped up and sold by the enemy. | Travelling is defined as moving with no cargo (opposed to hauling) and should be done in a '[[Frigate#Fast Frigates|Fast Frigate]]'<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]] or [[Starter Frigate]]<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>. You should avoid hauling cargo on your Uni character, especially into and out of [[Trade Hubs|trade hubs]], into and out of [[Aldrat]], and along common trade routes. It is strongly encouraged that you [[Creating_an_Alt_Hauler|create an OOC (out-of-corp) Alt Hauler]]. Many a new player's "fortune" of stuff has found itself destoyed or floating in space to be scooped up and sold by the enemy. | ||
=== ...set-up and spar at the E-UNI POS (currently | === ...set-up and spar at the E-UNI POS (currently exists) === | ||
If we currently have a POS, it is advisable to do activities such as setting up overviews, practicing scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>. | If we currently have a POS, it is advisable to do activities such as setting up overviews, practicing scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>. | ||