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Capacitor warfare: Difference between revisions

From EVE University Wiki
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Bloodraider ships using lasers and cap warfare mods may have more of a trade-off to consider.  Individual pilots will have a different risk assesment but there is a lot of potential for a relatively small chance of harmfull side effects after applicable skills are trained.
Bloodraider ships using lasers and cap warfare mods may have more of a trade-off to consider.  Individual pilots will have a different risk assesment but there is a lot of potential for a relatively small chance of harmfull side effects after applicable skills are trained.
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==Rigs==
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The Egress Port Maximizer rigs decrease the capacitor use of all energy emission modules. This includes energy neutralizers and energy vampires. The Tech I reduces activation cost by 15%, the Tech II by 20%. More than one rig can be used, but because of stacking the effect get lower as more rigs are added.
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With Energy Emission at V, the activation cost of a Medium Unstable Power Fluctuator I is as follow:
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*With no rig: -9.4 GJ/s
*With 1 Egress Port Maximizer I: -8 GJ/s
*With 2 Egress Port Maximizer I: -6.9 GJ/s
*With 3 Egress Port Maximizer I: -6.3 GJ/s
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