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==PvE Tactics== | ==PvE Tactics== | ||
The general aim in PvE is to use drones as the main damage dealers while keeping them from harm. This can be achieved by either by drawing the enemy’s aggro away from the drones, for instance using on-board weapons to draw aggro to the drone carrier. Furthermore, recalling drones to the drone bay breaks the enemy’s target lock, forcing them to aggro something else (usually the drone carrier). Using sentry drones for sniping often keeps enemy ships outside their effective range. | |||
===Drone brawling=== | |||
Drone brawling is a broad category encompassing the use of light, medium and heavy drones. Usually, the drone carrier will be at close range to enemy ships. | |||
====Fitting advice==== | |||
Primarily, the drone carrier should have a regenerating tank appropriate for the mission. That means full [[T2_Tank]] for level 3 and 4 missions. While not strictly necessary, a Damage Control II may prove a lifesaver. Drone Damage Amplifiers are essential to increase drone DPS. Omnidirectional Tracking Links may be helpful though they are primarily used to help sentry drones. A propulsion module (Afterburner or MWD) is used to get into range faster, though ships with a very good tank could also slowboat towards the enemy. Cruiser sized ships (especially HACs or pirate faction cruisers) further benefit if they can run an afterburner indefinitely (i.e. being essentially cap stable), thereby decreasing the chance to be hit by or take damage from large, battleship-sized weaponry in level 4 missions (‘’speedtank’’). Gun or missile turrets are usually fit last making best use of the available CPU and power grid. The rig slots are often used to supplement the tank or balance its weaknesses. | |||
====Tactics==== | |||
When using light, medium or heavy drones, try to stay close to the drones to be able to recall them quickly once they start taking damage. This will break the enemy’s target lock and force them to target you instead. Thus, you will probably orbit enemy ships somewhat below your gun’s optimal range. | |||
To get into brawling range, either use your propulsion module to get close to enemy ships or stop completely and deploy sentry drones to draw enemy ships towards you. Once the sentry drones start missing most of the time, recall them and start orbiting the enemy ship while attacking them with guns and drones. | |||
Generally, it is advisable to eliminate small ships first, as they can scram and web you or your drones. Being webbed is very bad for drones, as they will take damage fast while taking much longer to return to the carrier. | |||
Some battleships will try to orbit you at uncomfortable distances for brawling with heavy drones, which may be a problem for slow battleships without propulsion modules. In this case, stop your ship and deploy short-range sentry drones (Garde or Curator, depending on enemy vulnerability), which should be able to hit the enemy ship well. | |||
====Recommended ships==== | |||
The following ships make good choices as PvE drone brawlers in level 4 missions: | |||
* [[Ishtar]]: Fast, agile, tough tank and excellent drone bonuses for brawling | |||
* [[Dominix]]: Cheap, versatile, tough tank, good drone bonuses for brawling | |||
* [[Armageddon]]: Cheap, tough tank, good drone bonuses for brawling | |||
* [[Dominix Navy Issue]] Excellent tank, good drone bonuses for brawling, hybrid turret bonuses, high combined damage (drones + turrets) | |||
* [[Gila]]: Cheap (but still subject to [[WSOP]]), fast, agile, excellent tank and good drone bonuses for brawling | |||
* [[Rattlesnake]]: Best battleship-class tank, good drone bonuses for brawling, extremely high combined damage (drones + torpedoes) | |||
=== | ===Drone sniping=== | ||
Drone sniping encompasses the use of sentry drones to deliver damage at great range, often outside the effective range of enemy ships. Thus, tanking is less of an issue as with brawling, though T2 modules are still required in level 3 and 4 missions. Good skills to increase locking range, drone control range, drone optimal range and drone damage are required. | |||
==== | ====Fitting advice==== | ||
The | While the tank is often reduced for the sake of Drone Damage Amplifiers and Omnidirectional Tracking Links, some tank is still necessary for occasions when enemy ships come into range. Given that the overall tank is less than in brawling ships, a Damage Control II has an even bigger beneficial effect on effective HP. A Sensor Booster is required to increase locking range. A Micro Jump Drive (MJD) is used on battleships to quickly get into sniping range, while an Afterburner may be fitted additionally in order to manoeuvre faster during MJD cooldown. Cruiser-sized ships rely on an Afterburner or a MWD to get into proper range. Several Drone Link Augmentors are usually necessary to increase drone control range to sniping ranges. The remaining high slots can be fit either with long-range turrets to increase overall DPS at sniping ranges or with short-range turrets (even of smaller calibre) to deal with fast ships which come into range. | ||
* [[ | Equip a full flight of Wardens, which have the longest optimal range of all Sentry Drones, as well as a full flight of either Gardes or Curators, which have shorter ranges, but better tracking and higher overall DPS. Against Angel ships, Bouncers may be preferred as secondary drones since Angels are most vulnerable to explosive damage. Round off with a flight of medium, small, and armor repair drones. | ||
* [[Rattlesnake]]: | |||
====Tactics==== | |||
Keep at a distance from enemy ships, using a micro jump drive (battleships), microwarpdrives or afterburners. Stop the ship, then deploy sentry drones. That way the drones can be recalled instantly when taking damage. Shoot the enemy ships with the sentry drones most appropriate for the range the enemy ships are currently away, usually starting with the smallest ships, as these are the fastest. When the incoming damage is too high, recall the drones and activate the propulsion module to gain distance from enemy ships. | |||
====Recommended ships==== | |||
The following ships make good choices as PvE drone snipers in level 4 missions: | |||
* [[Dominix]]: Excellent sniping bonuses, excellent range, solid tank; Fits a MJD | |||
* [[Ishtar]]: Excellent sniping bonuses, excellent range, solid tank, fast | |||
* [[Rattlesnake]]: Good sniping houses, but many module slots; Can be made an excellent sniper; Fits a MJD | |||
* [[Vexor Navy Issue]]: Glass cannon sniper: Fast, excellent sniping bonuses, but only cruiser-sized tank. Can output nearly as much DPS as the Ishtar or Dominix. | |||
== Drones and Mining == | == Drones and Mining == | ||