Difference between revisions of "Template:SkillTimeInfo"
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:<code><nowiki>{{SkillTimeInfo|3x}}</nowiki></code> gives {{SkillTimeInfo|3x}}. | :<code><nowiki>{{SkillTimeInfo|3x}}</nowiki></code> gives {{SkillTimeInfo|3x}}. | ||
:<code><nowiki>{{SkillTimeInfo}}</nowiki></code> gives {{SkillTimeInfo}}. | :<code><nowiki>{{SkillTimeInfo}}</nowiki></code> gives {{SkillTimeInfo}}. | ||
+ | :<code><nowiki>{{SkillTimeInfo|{{GetSkillMult|Caldari Battleship}}}}</nowiki></code> gives {{SkillTimeInfo | {{GetSkillMult | Caldari Battleship }} }}. | ||
=== See also === | === See also === | ||
:{{t|SkillPriceInfo}}, a similar template dealing with skill book prices. | :{{t|SkillPriceInfo}}, a similar template dealing with skill book prices. | ||
+ | :{{t|GetSkillMult}}, a template which automatically looks up a skills's training time multiplier. You can use it to feed this template (as in the third example above), or just use the {{t|Sk}} template, which does it for you. | ||
=== Implementation notes === | === Implementation notes === |
Revision as of 22:02, 10 January 2014
1x
Documentation
- This template generates a tooltip (displayed when moving the mouse over the text) explaining what a skill training time multiplier is, and giving a rough indication of how long a skill takes to train.
Syntax
{{SkillTimeInfo | multiplier }}
- multiplier
- Enter the skill training time multiplier here, and add a lower-case "x" to the end, like
1x
or5x
. If this argument is not specified, the template will display a 1x multiplier, but generate a (hopefully helpful) error message in the tooltip.
Examples
{{SkillTimeInfo|3x}}
gives 3x.{{SkillTimeInfo}}
gives 1x.{{SkillTimeInfo|{{GetSkillMult|Caldari Battleship}}}}
gives 8x .
See also
- {{SkillPriceInfo}}, a similar template dealing with skill book prices.
- {{GetSkillMult}}, a template which automatically looks up a skills's training time multiplier. You can use it to feed this template (as in the third example above), or just use the {{Sk}} template, which does it for you.
Implementation notes
- The times shown in the tooltip were calculated for 1800 skill points per hour (= all attributes at 20), which is a good approximation, as basic characters have all their attributes at 20 except Charisma (which is at 19). In any case, the tooltip is meant to only give a rough approximation, as for most characters, their training time will be modified by implants or neural remaps.
- Additionally, the template was constructed from plain text, instead of using a mathematical formula to arrive at the approximate training times. While this makes the template code longer, it's arguably more readable, and allows for rounding numbers for the sake of clarity.