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Skills:Shields: Difference between revisions

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All skills checked for Rubicon 1.0
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|reqIV=Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots
|reqIV=Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots
|reqV=[[Skills:Shields#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]]
|reqV=[[Skills:Shields#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]]
|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br>
|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [[Scimitar]] or [[Basilisk]] shield logistics ships.<br>
}}
}}


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Odyssey 1.1
Rubicon 1.0

Revision as of 20:48, 11 January 2014

Overview

This group has all the skills related to/required for remote and local shield tanking


Capital Shield Emission Systems

Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
 Attributes:
 Multiplier: 10x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Power Grid Management V; Shield EmissionSystems V
 I required for: Capital Murky Shield Screen Transmitter I; Capital Shield Transporter I



Capital Shield Operation

Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
 Attributes:
 Multiplier: 8x
 Price: 25M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Shield Management V; Shield Operation V; Power Grid Management V
 I required for: Capital Neutron Saturation Injector I; Capital Shield Booster I



EM Shield Compensation

5% bonus to EM resistance per level for Shield Amplifiers
 Attributes:
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: II
 Prerequisites: Shield Operation IV
 Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they only benefit passive shield hardeners, which are very rarely used.



Explosive Shield Compensation

5% bonus to explosive resistance per level for Shield Amplifiers
 Attributes:
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: II
 Prerequisites: Shield Operation IV
 Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they only benefit passive shield hardeners, which are very rarely used.



Kinetic Shield Compensation

5% bonus to kinetic resistance per level for Shield Amplifiers
 Attributes:
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: II
 Prerequisites: Shield Operation IV
 Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Shield Compensation

Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
 Attributes:
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: IV
 Prerequisites: Shield Operation III
 Notes: An important support skill for active shield tanking.



Shield Emission Systems

Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: Power Grid Management III
 I required for: T1 and Faction shield transporters
 II required for: Micro shield transporter II
 III required for: Small shield transporter II; T1 Light, medium and heavy shield maintenance bots
 IV required for: Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots
 V required for: Capital Shield Emission Systems
 Notes: Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships.



Shield Management

Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
 Attributes:
 Multiplier: 3x
 Price: 170k ISK
 Alpha max level: IV
 Prerequisites: Power Grid Management III
 I required for: T1 and Faction shield boost amplifiers
 V required for: Shield boost amplifier II; Capital Shield Operation
 Notes: A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.



Shield Operation

Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
 Attributes:
 Multiplier: 1x
 Price: 55k ISK
 Alpha max level: IV
 Prerequisites: Power Grid Management I
 I required for: T1 and Faction shield boosters
 II required for: Certain large and ancillary shield boosters
 III required for: T2 small and medium shield boosters X-Large shield boosters; Shield Compensation; Amarr Defensive Systems;

Gallente Defensive Systems; Minmatar Defensive Systems

 IV required for: X-Large ancillary shield booster; Large shield booster II; Thermic Shield Compensation; EM Shield Compensation; Kinetic Shield Compensation; Explosive Shield Compensation
 V required for: X-Lage shield booster II; Capital Shield Operation; Caldari Defensive Systems
 Notes: Important shield support skill, especially for passive regeneration shield tanks. Level V is required to use T2 X-large shield boosters.



Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: IV
 Prerequisites: Power Grid Management II; Science I
 I required for: T1 and Faction shield extenders and hardener amplifiers
 II required for: Micro shield extender II
 III required for: Small shield extender II; T1 shield rechargers
 IV required for: T2 shield rechargers, extenders and hardener amplifiers
 Notes: A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.



Tactical Shield Manipulation

Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
 Attributes:
 Multiplier: 4x
 Price: 210k ISK
 Alpha max level: IV
 Prerequisites: Power Grid Management III
 I required for: T1 and Faction shield hardeners
 IV required for: T2 shield hardeners
 Notes: When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.



Thermic Shield Compensation

5% bonus to thermal resistance per level for Shield Amplifiers
 Attributes:
 Multiplier: Thermic Shield Compensation
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Shield Operation IV
 Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they only benefit passive shield hardeners, which are very rarely used.


Rubicon 1.0