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Skills:Neural Enhancement: Difference between revisions

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[[Category:Skills]]
{{Skills Links}}
==Overview==
==Overview==
This contains all booster, clone and implants related skills.
This contains all booster, clone and implants related skills.
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Rubicon 1.0
Rubicon 1.0
[[Category:Skills]]

Revision as of 00:08, 4 October 2015

Overview

This contains all booster, clone and implants related skills.


Advanced Infomorph Psychology

Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 Attributes:
 Multiplier: 5x
 Price: 36M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Infomorph Psychology V
 Notes:



Biology

The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
 Attributes:
 Multiplier: 1x
 Price: 37.5k ISK
 Alpha max level: III
 Prerequisites: Science I
 Notes:



Cloning Facility Operation

Needed for use of the Clone Vat Bay module.


Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
 Attributes:
 Multiplier: 10x
 Price: 125M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Capital Ships III, Advanced Spaceship Command V, Advanced Spaceship Command V
 Notes:



Cybernetics

The science of interfacing biological and machine components. Allows the use of cybernetic implants.
 Attributes:
 Multiplier: 3x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: Science III



Infomorph Psychology

Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.

Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 Attributes:
 Multiplier: 1x
 Price: 1M ISK
 Alpha max level: I
 Prerequisites: none



Infomorph Synchronizing

Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Infomorph Psychology I
 Notes:



Neurotoxin Control

Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
 Attributes:
 Multiplier: 2x
 Price: 3–8M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science IV, Biology I
 Notes: The Neurotoxin Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.



Neurotoxin Recovery

Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
 Attributes:
 Multiplier: 5x
 Price: 20–60M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Neurotoxin Control I, Science IV, Biology I
 Notes: This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.


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