Difference between revisions of "Skills:Trade"

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|notes=Only affects NPC tax rate of planetary customs offices. The NPC tax rate is only charged for player-owned customs offices in high-security space; NPC-owned (Interbus) customs offices and customs offices outside of high-security space do not charge NPC taxes and are therefore not affected by this skill.<br>
 
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Revision as of 07:46, 7 April 2014

Overview

Trade skills help to increase the overall profit of market transactions by decreasing taxes, raising the maximum number of active market orders and granting the ability to remotely sell or buy items. Charisma has the most influence on training times of these skills.

Willpower and Charisma are important to learning trade skills.

The following are the skills in the Trade section (in alphabetical order):

  • Accounting - Reduce transaction tax by 10% per level.
  • Broker Relations - Reduce broker fees by 5% per level.
  • Contracting - Increase number of outstanding contracts by 4 per level.
  • Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
  • Customs Code Expertise - Reduces Customs Office NPC tax rate by 10% per level.
  • Daytrading - Remote modification of buy/sell orders.
  • Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
  • Marketing - Sell items remotely.
  • Procurement - Setup buy orders remotely.
  • Retail - Increase buy/sell slots by 8 per level.
  • Trade - Increase buy/sell slots by 4 per level.
  • Tycoon - Increase buy/sell slots by 32 per level.
  • Visibility - Increase possible range on a buy order setup remotely.
  • Wholesale - Increase buy/sell slots by 16 per level.


Icon skillbook2.png Accounting

Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Trade IV
Notes.png Notes:



Icon skillbook2.png Broker Relations

Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Trade II
Notes.png Notes:



Icon skillbook2.png Contracting

This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)

Note: Cannot be trained on trial accounts
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 175k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Social I
Notes.png Notes:



Icon skillbook2.png Corporation Contracting

You are familiar with the intricacies of formalizing contracts between your corporation and other entities.

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Contracting IV, Social I
Notes.png Notes:



Icon skillbook2.png Customs Code Expertise

Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Trade IV
Notes.png Notes: Only affects NPC tax rate of planetary customs offices. The NPC tax rate is only charged for player-owned customs offices in high-security space; NPC-owned (Interbus) customs offices and customs offices outside of high-security space do not charge NPC taxes and are therefore not affected by this skill.



Icon skillbook2.png Daytrading

Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Trade IV
Notes.png Notes:



Icon skillbook2.png Margin Trading

Ability to make potentially risky investments work in your favour. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: Margin Trading
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Margin Trading ISK">Margin Trading ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Accounting IV, Trade IV
Notes.png Notes:



Icon skillbook2.png Marketing

Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 3.5M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Trade II
Notes.png Notes: This skill allows you to sell off assets located at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders. Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.



Icon skillbook2.png Procurement

Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Marketing II, Trade II
Notes.png Notes: Without this skill, you will have to dock at the station where you wish to set-up a buy order at.



Icon skillbook2.png Retail

Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Trade II
Notes.png Notes:



Icon skillbook2.png Trade

Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Tycoon

Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 6x
Isk.png Price: 125M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Wholesale V, Retail V, Marketing IV, Trade II
Notes.png Notes:



Icon skillbook2.png Visibility

Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 7.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Procurement IV, Marketing II, Trade II
Notes.png Notes:



Icon skillbook2.png Wholesale

Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 35M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Retail V, Marketing II, Trade II
Notes.png Notes:


Rubicon 1.0