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== T1 Cruisers == | == T1 Cruisers == | ||
Each race has four tech 1 cruiser hulls, which fill various roles. These roles aren't always divided up the same way, though -- the Caldari Osprey has bonuses for mining and logistics, for example, while in the Gallente cruiser lineup those roles are split between two ships, the Vexor (which can also do | Each race has four tech 1 cruiser hulls, which fill various roles. These roles aren't always divided up the same way, though -- the Caldari Osprey has bonuses for mining and logistics, for example, while in the Gallente cruiser lineup those roles are split between two ships, the Vexor (which can also do PvE and PvP combat) and the Exequror. | ||
In PvP some tech 1 cruisers, such as the Gallente Thorax and the Minmatar Rupture, can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher ewar platforms than their frigate equivalents and in some cases can produce better ewar (the Caldari Blackbird, for example, can mount ECM with a longer range than the Griffin ECM frigate). In PvP cruisers can also fit tackle to provide some secondary tackling that's harder to scrape of than Tech 1 tackling frigates. | In PvP some tech 1 cruisers, such as the Gallente Thorax and the Minmatar Rupture, can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher ewar platforms than their frigate equivalents and in some cases can produce better ewar (the Caldari Blackbird, for example, can mount ECM with a longer range than the Griffin ECM frigate). In PvP cruisers can also fit tackle to provide some secondary tackling that's harder to scrape of than Tech 1 tackling frigates. | ||
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=== Amarr === | === Amarr === | ||
* [http://wiki.eveonline.com/wiki/Arbitrator Arbitrator] Versatile. Bonuses for Ewar (Tracking Disruptors), and drones (for mining and damage-dealing). Can be used in fleet | * [http://wiki.eveonline.com/wiki/Arbitrator Arbitrator] Versatile. Bonuses for Ewar (Tracking Disruptors), and drones (for mining and damage-dealing). Can be used in fleet PvP, solo PvP, and PvE combat. | ||
* [http://wiki.eveonline.com/wiki/Augoror Augoror] Logistics (energy transfer). | * [http://wiki.eveonline.com/wiki/Augoror Augoror] Logistics (energy transfer). | ||
* [http://wiki.eveonline.com/wiki/Maller Maller] Can mount a massive tank (and is often used as bait in | * [http://wiki.eveonline.com/wiki/Maller Maller] Can mount a massive tank (and is often used as bait in PvP). | ||
* [http://wiki.eveonline.com/wiki/Omen Omen] Respectable damage-dealer. | * [http://wiki.eveonline.com/wiki/Omen Omen] Respectable damage-dealer. | ||
=== Caldari === | === Caldari === | ||
* [http://wiki.eveonline.com/wiki/Blackbird Blackbird] Bonuses for ewar (ECM). Powerful in a fleet, little or no tank. Often called primary. | * [http://wiki.eveonline.com/wiki/Blackbird Blackbird] Bonuses for ewar (ECM). Powerful in a fleet, little or no tank. Often called primary. | ||
* [http://wiki.eveonline.com/wiki/Caracal Caracal] Missile ship. Good mission-runner. Unspectacular damage-dealer in | * [http://wiki.eveonline.com/wiki/Caracal Caracal] Missile ship. Good mission-runner. Unspectacular damage-dealer in PvP, has a niche role as a 'super-destroyer' with anti-frigate Assault Missile Launchers. | ||
* [http://wiki.eveonline.com/wiki/Moa Moa] Tanks well, designed to fight at range with railguns. | * [http://wiki.eveonline.com/wiki/Moa Moa] Tanks well, designed to fight at range with railguns. | ||
* [http://wiki.eveonline.com/wiki/Osprey Osprey] Very effective miner. Also has a logistics bonus (for shield transporters). | * [http://wiki.eveonline.com/wiki/Osprey Osprey] Very effective miner. Also has a logistics bonus (for shield transporters). | ||
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* [http://wiki.eveonline.com/wiki/Celestis Celestis] Bonuses for ewar (sensor damps) and hybrid turrets. Can be useful in a fleet. Rarely primaried. | * [http://wiki.eveonline.com/wiki/Celestis Celestis] Bonuses for ewar (sensor damps) and hybrid turrets. Can be useful in a fleet. Rarely primaried. | ||
* [http://wiki.eveonline.com/wiki/Exequror Exequror] Logistics (remote armor repair). | * [http://wiki.eveonline.com/wiki/Exequror Exequror] Logistics (remote armor repair). | ||
* [http://wiki.eveonline.com/wiki/Thorax Thorax] Fast | * [http://wiki.eveonline.com/wiki/Thorax Thorax] Fast PvP gunboat, usually fits blasters. ''Very'' high DPS with good skills and fitting. | ||
* [http://wiki.eveonline.com/wiki/Vexor Vexor] Versatile. Bonuses for hybrid turrets and drones. Drone bonuses make it good for | * [http://wiki.eveonline.com/wiki/Vexor Vexor] Versatile. Bonuses for hybrid turrets and drones. Drone bonuses make it good for PvE and PvP combat, and for mining. | ||
=== Minmatar === | === Minmatar === | ||
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* [http://wiki.eveonline.com/wiki/Bellicose Bellicose] Bonuses for ewar (target painting) and projectile turrets. Unloved. | * [http://wiki.eveonline.com/wiki/Bellicose Bellicose] Bonuses for ewar (target painting) and projectile turrets. Unloved. | ||
* [http://wiki.eveonline.com/wiki/Scythe Scythe] Bonuses for mining lasers and logistics (tracking links). Also unloved. | * [http://wiki.eveonline.com/wiki/Scythe Scythe] Bonuses for mining lasers and logistics (tracking links). Also unloved. | ||
* [http://wiki.eveonline.com/wiki/Rupture Rupture] Useful in | * [http://wiki.eveonline.com/wiki/Rupture Rupture] Useful in PvP and PvE. Potentially ''very'' high dps, like the Thorax. Can fit a decent PvE armor tank, or a PvP buffer armor tank, or a nimble PvP buffer shield tank. | ||
* [http://wiki.eveonline.com/wiki/Stabber Stabber] Very fast skirmisher. Sees limited use in | * [http://wiki.eveonline.com/wiki/Stabber Stabber] Very fast skirmisher. Sees limited use in PvP and PvE. | ||
== T2 Cruisers == | == T2 Cruisers == | ||
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Their main purpose is ewar, but their uses vary from race to race. | Their main purpose is ewar, but their uses vary from race to race. | ||
==== Amarr ==== | |||
Drones for dps, well-bonused neutralizers and nosferatus in the highs, tracking disruptor bonus for reducing incoming damage. The force recon, Pilgrim, does not get a range bonus and is therefore limited to roughly 12km range with its neuts, while the Curse can neut at about 36km with recon 5 and best named/T2 neuts. | Drones for dps, well-bonused neutralizers and nosferatus in the highs, tracking disruptor bonus for reducing incoming damage. The force recon, Pilgrim, does not get a range bonus and is therefore limited to roughly 12km range with its neuts, while the Curse can neut at about 36km with recon 5 and best named/T2 neuts. | ||
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* [http://wiki.eveonline.com/en/wiki/Curse Curse] | * [http://wiki.eveonline.com/en/wiki/Curse Curse] | ||
==== Minmatar ==== | |||
Extremely long-ranged webs (normal | Extremely long-ranged webs (normal Tech 2 webs fitted on these ships reach about 40km with Recon level 5 -- before [[Overloading|overheating]]!) and bonuses to target painter strength. No big difference between the Huginn combat recon and the Rapier force recon, except for the cloak. | ||
* [http://wiki.eveonline.com/en/wiki/Huginn Huginn] | * [http://wiki.eveonline.com/en/wiki/Huginn Huginn] | ||
* [http://wiki.eveonline.com/en/wiki/Rapier Rapier] | * [http://wiki.eveonline.com/en/wiki/Rapier Rapier] | ||
==== Caldari ==== | |||
Caldari recons only have bonuses to ECM, but consequently can mount the strongest ECM in the game. The Rook can fit 5 missile launchers and a full flight of light drones; the Falcon can cloak, but only gets 3 guns and 2 drones. | Caldari recons only have bonuses to ECM, but consequently can mount the strongest ECM in the game. The Rook can fit 5 missile launchers and a full flight of light drones; the Falcon can cloak, but only gets 3 guns and 2 drones. | ||
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* [http://wiki.eveonline.com/en/wiki/Rook Rook] | * [http://wiki.eveonline.com/en/wiki/Rook Rook] | ||
==== Gallente ==== | |||
Bonuses to sensor dampening, and to warp disruptor/scrambler range. Recon 5 | Bonuses to sensor dampening, and to warp disruptor/scrambler range. Recon 5 gives the pilot 18km scram range and 48km disruptor range without overheating (for Tech 2 mods). As with the Minmatar recons, there's no big difference between the Arazu and the Lachesis except for the Arazu's ability to cloak. | ||
* [http://wiki.eveonline.com/en/wiki/Arazu Arazu] | * [http://wiki.eveonline.com/en/wiki/Arazu Arazu] | ||
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=== Heavy Assault Ships === | === Heavy Assault Ships === | ||
Heavy Assault Ships (commonly called "HACs", "Heavy Assault Cruisers") are extremely versatile and powerful ships. They combine high speed and agility with either high DPS and decent tanks when fitted for close range, or decent DPS and buffer tanks at very long ranges, where only sniper battleships can fire back, when fitted for sniping. | Heavy Assault Ships (commonly called "HACs", "Heavy Assault Cruisers") are extremely versatile and powerful ships. They combine high speed and agility with either high DPS and decent tanks when fitted for close range, or decent DPS and buffer tanks at very long ranges, where only sniper battleships can fire back, when fitted for sniping. | ||
Besides their obvious PvP applications, some HACs are also useful PvE ships because they combine substantial tanks and DPS with unusual mobility. This can be useful in, for example, running exploration sites in lowsec or nullsec, where pilots might need to make a quick getaway. | |||
==== Amarr ==== | ==== Amarr ==== | ||