Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Cassiel Seraphim/Sandbox5: Difference between revisions

From EVE University Wiki
Line 132: Line 132:


==== Effect on the community ====
==== Effect on the community ====
People avoided [[Override Transfer Array]] sites like the plague, rightfully so given the changes. Without a hacker, good offgrid boosters, superior firepower and preferably even three logistics, you pretty much rolled the dice on those sites, risking losses everytime you went in there.
People avoided [[Override Transfer Array]] sites like the plague, rightfully so given the changes. Without a hacker, good offgrid boosters, superior firepower and preferably even three logistics, you pretty much rolled the dice on those sites, risking losses everytime you went in there. It was not uncommon for systems to be deserted, fleets docked up, when you ended up with nothing but '''Override Transfer Array''' sites, much like the [[Nation Consolidation Network]] sites did and still do for assaults.


It was not uncommon for systems to be deserted, fleets docked up, when you ended up with nothing but '''Override Transfer Array''' sites, much like the [[Nation Consolidation Network]] sites did and still do for assaults.
In many ways, this was the point in time where people were forced to up the minimum requirement for Incursions. You could no longer get by simply by surviving, you had to be able to quickly trim the waves which required good damage projection and webs to get enough applied dps. Applied dps was no longer simply a measure of how fast you could do sites, it raised the bar to the point where fleets who were too slow simply got overrun and killed.


In many ways, this was the point in time where people were forced to up the minimum requirement for Incursions. You could no longer get by simply by surviving, you had to be able to quickly trim the waves which required good damage projection and webs to get enough applied dps. Applied dps was no longer simply a measure of how fast you could do sites, it raised the bar to the point where fleets who were too slow simply got overrun and killed.
For us it meant that we had to be a lot harsher when it came to fleet compositions. We stopped taking ill suited ships and badly fit ones, put limits on how many battlecruisers we could safely carry in a fleet etc. This led to less fleets, alumni flying with other groups and many people simply went back to level four missions for ISK, as they were actually more reliable and rewarding.
 
Many who didn't run Incursions, as well as some who refused to see the reality of what these changes brought, objected to upping the requirements. Quite a bit of drama ensued, people branding our community as elitist. To ensure we had a safe environment for people to learn and make mistakes in, we had to raise our standards.


For us it meant that we had to be a lot harsher when it came to fleet compositions. We stopped taking badly fit ships, put limits on how many battlecruisers we could safely carry in a fleet etc. Many who didn't run Incursions objected to this, as well as some who refused to see the reality of what these changes brought, objected to this change quite verbally. It took a while, but eventually they came to see, just as we had, that this was the only way to go forward.
It took a while, but eventually they came to see, just as we had, that this was the only way to go forward.


== June 2012 - Incursions 2.1 ==
== June 2012 - Incursions 2.1 ==