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skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Capacitor Emission Systems|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(see notes)''| | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Capacitor Emission Systems|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(see notes)''| | ||
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>The extra '''remote capacitor transmitters''' are there to allow you to fill cap requests in headquarter sites.}} | notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>The extra '''remote capacitor transmitters''' are there to allow you to fill cap requests in headquarter sites.}} | ||
== Links == | |||
{| class="wikitable" style="font-size:90%;" | |||
! rowspan=3 | Skirmish | |||
| Interdiction Maneuvers | |||
| +34,5% web range | |||
| ... | |||
|- | |||
| Evasive Maneuvers | |||
| -34,5% signature | |||
| ... | |||
|- | |||
| Rapid Deployment | |||
| +30,19% AB/MWD speed | |||
| ... | |||
|} | |||
{| class="wikitable" style="font-size:90%;" | |||
! style="background-color:#222222;" rowspan=2 | Ship | |||
! style="background-color:#222222;" | Siege links | |||
! style="background-color:#222222;" colspan=3 | Skirmish links | |||
! style="background-color:#222222;" rowspan=2 | Practical effects | |||
|- style="background-color:#111111;" | |||
| Resists/cycle/cap | |||
| Web range | |||
| Signature | |||
| Prop bonus | |||
|- align="center" | |||
| {{icon|minmatar2|32|Minmatar Republic}}<br>'''Claymore'''<br>'''Sleipnir''' | |||
| +25,88%<br>{{co|grey|+20,7%}} | |||
| +34,5%<br>{{co|grey|+27,6%}} | |||
| -34,5%<br>{{co|grey|-27,6%}} | |||
| +30,19<br>{{co|grey|+24,15%}} | |||
| align="left" | Federation webs go from 14km to 18,83 km {{co|grey|(17,86 km)}}.<br>True Sansha webs go from 15 km to 20,18 km {{co|grey|(19,14 km)}}.<br>Meta 4 reps go from 5 sec to 3,71 sec {{co|grey|(3,97 sec)}}.<br>Tech 2 reps go from 4,5 to 3,34 sec {{co|grey|(3,57 sec)}}. | |||
|} | |||
{| class="wikitable" style="font-size:90%;" | |||
! style="background-color:#222222;" rowspan=2 | Ship | |||
! style="background-color:#222222;" | Armour links | |||
! style="background-color:#222222;" colspan=2 | Information links | |||
! style="background-color:#222222;" rowspan=2 | Practical effects | |||
|- style="background-color:#111111;" | |||
| Resists, cycle & cap | |||
| Locking range | |||
| Target painters | |||
|} | |||