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User:Iavatus/Workbench 3: Difference between revisions

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Iavatus (talk | contribs)
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*Nomadic, in certain constellations and they change every few days.
*Nomadic, in certain constellations and they change every few days.
http://eve-survival.org/wikka.php?wakka=IncursionConstelationLayout
http://eve-survival.org/wikka.php?wakka=IncursionConstelationLayout
http://wiki.eveuniversity.org/Constellation_layouts_for_Incursions
http://wiki.eveuniversity.org/Constellation_layouts_for_Incursions
As you can see, there was a recent change and the new constellation layouts are still being mapped.
As you can see, there was a recent change and the new constellation layouts are still being mapped.
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What does the red/blue bar mean?
What does the red/blue bar mean?
There are 4 different penalties in an Incursion Constellation. The penalties affect cyno-field jamming, which irks Nullsec alliances but has little effect in high, 50% reduction in bounties for killing NPC rats (Incursion site rats have no bounties, ISK is from Concord payout from each site), shield and armour resistances (at 100% influence it is a 10% reduction in Vanguard systems, 25% in Assaults, and 50% in Headquarters), and gun/drone damage reduction (same criteria as the resist penalty). In practice, this means that your ships have less tank and less damage. Obviously, this has an effect on PvP, but in incursions this means that when the penalties are high, the sites are much more difficult. Each site completed reduces the constellation penalties, so you'll often see communities knock down the penalties in vanguards, to make the assaults and HQs safer.
There are 4 different penalties in an Incursion Constellation. The penalties affect cyno-field jamming, which irks Nullsec alliances but has little effect in high, 50% reduction in bounties for killing NPC rats (Incursion site rats have no bounties, ISK is from Concord payout from each site), shield and armour resistances (at 100% influence it is a 10% reduction in Vanguard systems, 25% in Assaults, and 50% in Headquarters), and gun/drone damage reduction (same criteria as the resist penalty). In practice, this means that your ships have less tank and less damage. Obviously, this has an effect on PvP, but in incursions this means that when the penalties are high, the sites are much more difficult. Each site completed reduces the constellation penalties, so you'll often see communities knock down the penalties in vanguards, to make the assaults and HQs safer.
=Running the sites=
==The levels==


http://wiki.eveuniversity.org/Incursion_sites
http://wiki.eveuniversity.org/Incursion_sites


==VGs==
===Scouts===
No gates
Soloable with a well tanked bs
Pathetic ISK/time
 
===VGs===


Entry level incursions. 9.6M ISK, 1.3 concord LP with 11 fleetmates on grid. Offgrid doesn't get paid.
Entry level incursions. 9.6M ISK, 1.3 concord LP with 11 fleetmates on grid. Offgrid doesn't get paid.
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Picket - T1 cloak, not falling asleep.
Picket - T1 cloak, not falling asleep.


==Assaults==
===Assaults===


Same roles as vanguards, more tank and range. More variety in the ships, more cruisers and battleships.
Same roles as vanguards, more tank and range. More variety in the ships, more cruisers and battleships.


==HQs==
===HQs===


Room for some missile battleships, due to the abundance of battleship Sansha.
Room for some missile battleships, due to the abundance of battleship Sansha.
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More varied an intricate roles - Anchor, vindicator anchor, MTac Picker and Mtac Dropper. These require a knowledge of the site and are not recommended for the new incursioner, as you have enough to look at as is. Learn the basics, then step up for roles.
More varied an intricate roles - Anchor, vindicator anchor, MTac Picker and Mtac Dropper. These require a knowledge of the site and are not recommended for the new incursioner, as you have enough to look at as is. Learn the basics, then step up for roles.


==Mothership==
===Mothership===


More tank required
More tank required
The payoff
The payoff


=Running the sites=


Several different sites per level of incursion
==The 3 vanguards==
http://wiki.eveuniversity.org/Incursion_sites


==Nation Mining Colony==
===Nation Mining Colony===


Spawns are far from warp in point, so preload long range ammo.
Spawns are far from warp in point, so preload long range ammo.
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Slow site with short range fleet.
Slow site with short range fleet.


==Nation Colony Outpost==
===Nation Colony Outpost===


Spawns are close, 1 mara. This is why we need 1 or 2 snipers, to take it down. Rest of the sites, it's a want, not need.
Spawns are close, 1 mara. This is why we need 1 or 2 snipers, to take it down. Rest of the sites, it's a want, not need.
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Fairly fast site, depending on sniper.
Fairly fast site, depending on sniper.


==Override Transfer Array==
===Override Transfer Array===


Short range site. Spawns are close.
Short range site. Spawns are close.
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Fast site, preferred by many due to ease of fitting short range, high dps fleets and speed.
Fast site, preferred by many due to ease of fitting short range, high dps fleets and speed.


=Fits - How much tank, basic fitting principles (Tank, then ewar/support modules)=
=Fits - Hulls, how much tank, basic fitting principles=


==Hulls==
Hulls we use are the hyperion, maelstrom and rokh, for entry level dd. Scimitar and basilisk, for logi.
Hulls we use are the hyperion, maelstrom and rokh, for entry level dd. Scimitar and basilisk, for logi.


http://wiki.eveuniversity.org/Ship_progression_in_Incursions
http://wiki.eveuniversity.org/Ship_progression_in_Incursions


Minimum tank, as mentioned, is T2 modules. 70% resists across the board and some buffer, from rigs or LSE II. Now, this is a recommendation for new pilots, as it is fairly overtanked and lets you get used to incursions. x up with a fit like that, and the FC would have no problems. Maybe a little joshing, but if you're new, best to go safe. When you've got a few thousand concord LP, start stripping tank and get comfortable with flying light.
There are reasons behind using specifically these ships. The raven has the tank, but missiles are a poor weapon in vanguards. The other battleships have weaknesses or specializations that make them unsuitable for a fleet. Not to say you'll never be accepted, but they don't mesh well with the Uni incursion doctrine.
 
==Tank requirements==
 
Minimum tank, as mentioned, is T2 modules. 70% resists across the board and some buffer, from rigs or LSE II. Now, this is a recommendation for new pilots, as it is fairly overtanked and lets you get used to incursions. x up with a fit like that, and the FC would have no problems. Maybe a little joshing, but if you're new, best to go safe. When you've got a few thousand concord LP, start stripping tank and get comfortable with flying light. But at the end of the day, have the mods to vanilla fit nearby, as what the FC says, goes.


A good rule of thumb for PvE, is to fit the tank first, then load up on gank.
A good rule of thumb for PvE, is to fit the tank first, then load up on gank.


Ewar mods
==Ewar mods==
Stasis webifier to slow the rats down and make it easier to track and shoot
Stasis webifier to slow the rats down and make it easier to track and shoot
Target painters to bloom their signature and make the hits harder
Target painters to bloom their signature and make the hits harder
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=How to survive (and thrive!) in an incursion - the basics, the strategic withdrawal and moving to the site=
=How to survive (and thrive!) in an incursion - the basics, the strategic withdrawal and moving to the site=


==Broadcasting==
http://www.daed.at/images/incursion_sh.png
http://www.daed.at/images/incursion_sh.png
http://s232.photobucket.com/user/kkryte/media/Broadcasting.jpg.html
http://s232.photobucket.com/user/kkryte/media/Broadcasting.jpg.html
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=Links and resources=
=Links and resources=
http://forum.eveuniversity.org/viewforum.php?f=242 the incursion forum
http://forum.eveuniversity.org/viewforum.php?f=242 the incursion forum
http://wiki.eveuniversity.org/Incursions - The e-uni incursion hub, much good info
http://wiki.eveuniversity.org/Incursions - The e-uni incursion hub, much good info
http://wiki.eveuniversity.org/Vanguard_Incursion_fits - Good, tried and tested fits
http://wiki.eveuniversity.org/Vanguard_Incursion_fits - Good, tried and tested fits
http://wiki.eveuniversity.org/So,_You_Want_to_Leave_for_the_War%3F#Leaving_for_the_war
http://wiki.eveuniversity.org/So,_You_Want_to_Leave_for_the_War%3F#Leaving_for_the_war
http://incursions.nexsoft.de/ - Alternative fits
http://incursions.nexsoft.de/ - Alternative fits
http://www.thevalhallaproject.net/ - More fits!
http://www.thevalhallaproject.net/ - More fits!
http://wiki.eveuniversity.org/Incursions_101 - Incursions 101
http://wiki.eveuniversity.org/Incursions_101 - Incursions 101