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User:Hellbento/Fleet PvP Skill Training Guide: Difference between revisions

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===Capacitor===
===Capacitor===
In eve Cap is life.  Building your capacitor skills is vital for any pilot type, cap lets you run further when you warp, lets you use active modules for longer, and generally keeps you alive.  Projectile and Missile ships tend to be at least a little less cap dependent, as you can at least DPS once your cap runs out, but even they want to have some cap for repairs, propulsion, and other active modules you will run.  I would suggest getting the basic cap skills to at least 3, and the cap skills for any modules you intend to use a lot (if they exist) to the same.  Warp drive operation is important to cap as you want to not be drained more significantly when you arrive at an engagement, so even for short jumps using less cap for the jump is a positive for a pvp fleet.
The most important skills for cap are:
*Capacitor Management: 5% bonus to capacitor capacity per skill level.
*Capacitor Systems operation: 5% reduction in capacitor recharge time per skill level.
*Warp Drive Operation: 10% reduction per level in capacitor use when initiating warp
===Navigation & Propulsion===
===Navigation & Propulsion===
Getting the basic navigation skills to at least 3 will make you far more able to move around in space, which makes you harder to hit, and makes it easier to get away when and if you need to.  The basic Navigation skills are:
Getting the basic navigation skills to at least 3 will make you far more able to move around in space, which makes you harder to hit, and makes it easier to get away when and if you need to.  The basic Navigation skills are: