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Wormholes: Difference between revisions

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==Wormhole Sizes and Restrictions==
==Wormhole Sizes and Restrictions==


See also: [[Wormhole Information]]
Wormholes come with [[Wormhole Information|different restrictions]]. Wormholes not only allow certain amounts of mass through them in their lifetime, but they may also have mass restrictions for each particular transfer. For example, wormholes from K-Space to C1 wormhole space will restrict ships going through to battlecruisers or smaller.


Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they may also have mass restrictions for each and every transfer. For example, wormholes from Known Space to Class 1 wormhole space will restrict ships going through to battlecruisers or lower.
Capital ships with jump drives can go through wormholes, providing the wormhole can support the ship's mass. Cynosural fields can be opened in wormhole space, but ships with jump drives cannot lock on to these fields, nor can they lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships such as Titans and Supercarriers cannot go through wormholes at all, as they are far too large for even the largest wormholes.
 
Capital ships with jump drives can go through wormholes, provided that the wormhole can support the mass of the ship. Cynosural fields can be opened in wormhole space, but ships with jump drives cannot lock on to these fields, nor can they lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships, such as Titans and Supercarriers, cannot go through wormholes as they are far too large to get through even the largest wormholes.


=====Polarization=====
=====Polarization=====
An additional restriction is placed on how often an individual pilot may jump through a particular wormhole. You may not jump through a wormhole in the same direction twice without waiting five minutes. For example, if you jump through a wormhole at 05:00 and then you jump back through the wormhole at 05:03, you will be polarized (unable to jump through that same wormhole) until 05:05. Similarly, if you were to jump as soon as the timer was up, you would be polarized on the other side of the hole until 05:08.
Additionally, there is a restriction on how often in a given time a pilot may jump through a particular wormhole. You may not jump through a wormhole in the same direction twice without waiting five minutes. For example, if you jump through a wormhole at 05:00 and then jump back through the wormhole at 05:03, you will be polarized until 05:05, five minutes after your last transit in that direction. When polarized the wormhole will prevent you from jumping through, and present you with a message informing you how much time is left on your polarization timer. Similarly, if you were to jump as soon as the timer was up, you would be polarized on the other side of the hole until 05:08, five minutes after your last transit in ''that'' direction.
.  


One way to manage your polarization timer is to check the local chat for the time stamps (multiple wormhole jump time stamps are kept in the chat, unlike gate jumps in k-space) for your jumps and then plan accordingly.
One way to manage your polarization timer is to check local chat for time stamps (multiple wormhole jump time stamps are kept in the chat, unlike gate jumps in k-space) for your jumps and then plan accordingly.


 
Keep in mind that this restriction applies to the pilot, not the ship or the account. The same ship can be swapped by ejection and boarding by different capsuleers for immediate transit through the same wormhole. This is very useful for [[Living_in_Wormhole_Space#Unwanted_Wormholes|mass reduction operations]] without need for multiple ships of same type. This is, however, a somewhat more dangerous way to roll a wormhole, as multiple pilots jumping from ship to ship are at least momentarily extremely vulnerable.
Note the restriction is on the pilot not the ship (or account). The same ship can be swapped by ejection and boarding of different pilot for multiple transit through the same wormhole. This is very useful for mass reduction purpose without need of multiple ships of same type (but rather multiple pilots who can utilize the same ship) (http://wiki.eveuniversity.org/Living_in_Wormhole_Space#Unwanted_Wormholes).


=====Aggression=====
=====Aggression=====
Aggression timers do not apply to wormholes. As long as you are not polarized you can jump through a wormhole immediately after aggressing an other pilot in any manner. For this reason many battles in Anoikis take place near wormholes as this can provide an escape option even if you are webbed/scrammed/bubbled.
[[Timers|Aggression timers]] do not apply in wormholes. You still get them when you aggress capsuleers or [[Sleeper]]s, but they don't have any effect. As long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. There is no CONCORD in W-Space, no stargate sentry guns, and no stations. For this reason many battles in W-Space take place very near wormholes. This can provide escape options even if you are webbed, scrammed, or bubbled.
 
For more information on aggression see the Uniwiki page on [[Timers]].


==Wormhole Text==
==Wormhole Text==