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==Wormhole Sizes and Restrictions== | ==Wormhole Sizes and Restrictions== | ||
Wormholes come with [[Wormhole Information|different restrictions]]. Wormholes not only allow certain amounts of mass through them in their lifetime, but they may also have mass restrictions for each particular transfer. For example, wormholes from K-Space to C1 wormhole space will restrict ships going through to battlecruisers or smaller. | |||
Capital ships with jump drives can go through wormholes, providing the wormhole can support the ship's mass. Cynosural fields can be opened in wormhole space, but ships with jump drives cannot lock on to these fields, nor can they lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships such as Titans and Supercarriers cannot go through wormholes at all, as they are far too large for even the largest wormholes. | |||
Capital ships with jump drives can go through wormholes, | |||
=====Polarization===== | =====Polarization===== | ||
Additionally, there is a restriction on how often in a given time a pilot may jump through a particular wormhole. You may not jump through a wormhole in the same direction twice without waiting five minutes. For example, if you jump through a wormhole at 05:00 and then jump back through the wormhole at 05:03, you will be polarized until 05:05, five minutes after your last transit in that direction. When polarized the wormhole will prevent you from jumping through, and present you with a message informing you how much time is left on your polarization timer. Similarly, if you were to jump as soon as the timer was up, you would be polarized on the other side of the hole until 05:08, five minutes after your last transit in ''that'' direction. | |||
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One way to manage your polarization timer is to check | One way to manage your polarization timer is to check local chat for time stamps (multiple wormhole jump time stamps are kept in the chat, unlike gate jumps in k-space) for your jumps and then plan accordingly. | ||
Keep in mind that this restriction applies to the pilot, not the ship or the account. The same ship can be swapped by ejection and boarding by different capsuleers for immediate transit through the same wormhole. This is very useful for [[Living_in_Wormhole_Space#Unwanted_Wormholes|mass reduction operations]] without need for multiple ships of same type. This is, however, a somewhat more dangerous way to roll a wormhole, as multiple pilots jumping from ship to ship are at least momentarily extremely vulnerable. | |||
=====Aggression===== | =====Aggression===== | ||
Aggression timers do not apply | [[Timers|Aggression timers]] do not apply in wormholes. You still get them when you aggress capsuleers or [[Sleeper]]s, but they don't have any effect. As long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. There is no CONCORD in W-Space, no stargate sentry guns, and no stations. For this reason many battles in W-Space take place very near wormholes. This can provide escape options even if you are webbed, scrammed, or bubbled. | ||
==Wormhole Text== | ==Wormhole Text== | ||