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=== T1 Battleship (BS) === | === T1 Battleship (BS) === | ||
You can't get heavier then this and still stay in sub capital ships, although there are of course variations. Great buffer tanks | You can't get heavier then this and still stay in sub-capital ships, although there are of course variations. Great buffer tanks; very high DPS when close range fitted; long range fits have the best range in the game, while still maintaining good DPS (usually Apoc, Mega, Maelstrom/Tempest and Rokh, though the Mega and Mael/Tempest can also be close range fitted and still perform better then/as well as the other BS of their race). One notable exception here: the Caldari Scorpion, which is the only T1 electronic warfare BS, and use ECM. | ||
The battleships weakness is low speed and agility combined with slow | The battleships' weakness is low speed and agility combined with slow locking speed (low scan resolution) and bad gun tracking, so it's hard to force an opponent in smaller ships to engage if the odds are in your favor, or to actually kill them since you'll be missing a lot if you do get a fight. [[Battleship#T1_Battleships|(More Details)]] | ||
=== T2 Battleships === | === T2 Battleships === | ||
==== Marauders ==== | ==== Marauders ==== | ||
These are basically | These are basically PvE only ships. Decent DPS and good local tank, but in PvP you generally want a buffer tank instead, and marauders have very low sensor strength, making them easy to jam. The Paladin and Kronos have 50% web strength bonuses which can be situationally useful if you really need a target webbed down as much as possible, and don't mind using a ship that costs over half a billion and gets tiny insurance payouts. But Blood Raider and Serpentis ships also get a 10% bonus/level of Minmatar Frigate/Cruiser/Battleship, which also adds up to a total of 50% bonus at level 5. [[Battleship#Marauders|(More Details)]] | ||
==== Black Ops (BO) ==== | ==== Black Ops (BO) ==== | ||
These are the big brothers of the recon ships | These are the big brothers of the force recon ships but, while they do get bonus to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the BO skill at a decent level), they can't fit a covert ops cloak and warp while cloaked. They cost about 700m or so before fittings, so it's rarely risking them in combat. | ||
However, they do have a very useful role to play in PvP: the covert jump bridge. Covert cyno fields can now be lit even in cyno jammed 0.0 systems and doesn't appear as a beacon in the entire system like a normal cyno, and a black ops can then lock on to that field and create a bridge to it, which then allows other covert ops ships (any ship that get a bonus to cloaking, including T3 cruisers with the cloaking sub) to jump to the system the bridge was set up to -- making the black ops ship basically a one-way stargate. Only BOs, recons and covops ships can fit and light covert cynos. [[Battleship#Black_Ops|(More Details)]] | |||
== Capital Ships == | == Capital Ships == | ||