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Bombs: Difference between revisions

From EVE University Wiki
Fix double redirect
Phoebe bomb changes: flight time, resistances
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==How Bombs Work==
==How Bombs Work==


Bombs are unlike any other missiles as they are unguided and do not require the pilot to lock his target prior to launch. When they are deployed, they will travel in front of the bomb launcher in a straight line, continuing for 10 seconds until they reach a distance of 30km from the original launch point where they will detonate.  This detonation causes a large amount of damage of a single type to all ships within 15km radius of the detonation. Remember, this damage is indiscriminate as it causes the same damage to the launching ship as well the others that are within the blast zone radius and as stealth bombers are notoriously squishy, it is likely that those that are caught within the blast radius will be destroyed. Do not continue flying in a straight line following the launch of a bomb and if flying with other bombers, be aware of their launch points as well.
Bombs are unlike any other missiles as they are unguided and do not require the pilot to lock his target prior to launch. When they are deployed, they will travel in front of the bomb launcher in a straight line, continuing for a fixed amount of time (12 seconds for damage bombs, 7.5 seconds for Void and Lockbreaker bombs) until they reach a distance of 30km from the original launch point where they will detonate.  This detonation causes a large amount of damage of a single type to all ships within 15km radius of the detonation. Remember, this damage is indiscriminate as it causes the same damage to the launching ship as well the others that are within the blast zone radius and as stealth bombers are notoriously squishy, it is likely that those that are caught within the blast radius will be destroyed. Do not continue flying in a straight line following the launch of a bomb and if flying with other bombers, be aware of their launch points as well.


==Bomb Types==
==Bomb Types==
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Scorch: Thermal damage best used in the [[Nemesis]]
Scorch: Thermal damage best used in the [[Nemesis]]


Bombs, like all weapon systems, deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship. It is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 10 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario.  
Bombs, like all weapon systems, deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship. It is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 12 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario.  


Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which is compared to the bomb's explosion radius of 400m. But unlike missile damage, bomb damage cannot be modified by the target ships' speeds.
Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which is compared to the bomb's explosion radius of 400m. But unlike missile damage, bomb damage cannot be modified by the target ships' speeds.
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===Bomb Resistances===
===Bomb Resistances===


Bombs have a defined number of hitpoints and can be destroyed by smartbombs or by other bombs. This means that if a wing of bombers launches a mixture of bomb types at the same time and in the same direction, the first bomb to explode will probably destroy all the other bombs before they have a chance to go off and deal damage themselves.
Bombs have a small number of hitpoints and can be destroyed by smartbombs or by other bombs. This means that if a wing of bombers launches a mixture of bomb types at the same time and in the same direction, the first bomb to explode will probably destroy all the other bombs before they have a chance to go off and deal damage themselves.


Each of the four damage-dealing bombs has a 99.5% resistance to its own damage type it is therefore necessary for groups of bombers to choose one damage type and all use that kind of bomb. That way, when the first bombs explode, the other bombs' resistance to their own damage type will let them survive the damage and explode themselves.
Each of the four damage-dealing bombs has a 99.8% resistance to its own damage type. It is therefore necessary for groups of bombers to choose one damage type and all use that kind of bomb. That way, when the first bombs explode, the other bombs' resistance to their own damage type will let them survive the damage and explode themselves.


==Bombing Tactics==
==Bombing Tactics==