Difference between revisions of "User:Enta en bauldry/POS"

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'''[[Cynosural Generator Array]]''': Generates a permanent cynosural field that can be locked onto by ships with jump-drives or jump-bridge generating ships. Requires fuel.<br>
 
'''[[Cynosural Generator Array]]''': Generates a permanent cynosural field that can be locked onto by ships with jump-drives or jump-bridge generating ships. Requires fuel.<br>
 
'''[[Cynosural System Jammer]]''': Prevents any cynosural field in system from being locked onto. Requires fuel.<br>
 
'''[[Cynosural System Jammer]]''': Prevents any cynosural field in system from being locked onto. Requires fuel.<br>
'''[[Jump Bridge]]'': Generates a permanent jump corridor with a sister jump bridge. Limited by range and requires fuel.
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'''[[Jump Bridge]]''': Generates a permanent jump corridor with a sister jump bridge. Limited by range and requires fuel.
  
 
====Manufacturing and Research====
 
====Manufacturing and Research====
These structures provide manufacturing and research lines for production related tastks.
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These structures provide manufacturing and research lines for production related tasks, additionally they provide ore and mineral related services.
  
'''[[Assembly Arrays]]''': Provides manufacturing lines to build various items and ships. Require materials and blueprints to function. Common advantages are shorter build times. Some of them can only be anchored in sovereign nullsec or 0.4> security status systems.
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'''[[Assembly Arrays]]''': Provides manufacturing lines to build various items and ships. Require materials and blueprints to function. Common advantages are shorter build times. Some of them can only be anchored in sovereign nullsec or 0.4> security status systems.<br>
'''[[Laboratories]]''': Provides research lines for invention, [[Material Efficiency]] and [[Time Efficiency]] research. Common advantage is shorter run times.
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'''[[Laboratories]]''': Provides research lines for invention, [[Material Efficiency]] and [[Time Efficiency]] research. Common advantage is shorter run times.<br>
'''[[Refining Arrays]]''': Refines minerals with efficiency based on player skills and the set rate.
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'''[[Refining Arrays]]''': Refines minerals with efficiency based on player skills and the set rate.<br>
'''[[Moon Harvesting Array]]''': Exploits a moons mineral riches at a set speed.
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'''[[Moon Harvesting Array]]''': Exploits a moons mineral riches at a set speed.<br>
'''[[Compression Array]]''': Compresses raw ore for transport much like a [[Rorqual]].
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'''[[Compression Array]]''': Compresses raw ore for transport much like a [[Rorqual]].<br>
'''[[Silos]]''': Stores and feeds refineries with various [[drug]] and [[Tech 3]] polymer raw materials.
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'''[[Silos]]''': Stores and feeds refineries with various [[drug]] and [[Tech 3]] polymer raw materials.<br>
'''[[Refineries]]''': Reacts raw materials for [[Tech 3]] polymer or [[drug]] production.
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'''[[Refineries]]''': Reacts raw materials for [[Tech 3]] polymer or [[drug]] production.<br>

Revision as of 19:56, 21 July 2014

Player Owned Starbases, or POS are anchorable structures that provide various services in space. They are deployed all over New Eden and Anoikis, filling various roles for vastly different entities. They require fuel to run and are a risky asset because they're in space, meaning they can be shot.

Core Mechanics

A Control Tower of Amarrian design.

All POSes are initally erected with a control tower which provides a protective forcefield, CPU and powergrid space for adding modules, a strontium calathrate (stront) bay for reinforcement and a UI to configure related roles and access to the forcefield.

Once the tower is fueled and a password entered for the first time it will generate the forcefield bubble, granting protection from enemies. Ships and structures inside the forcefield cannot be locked or lock anybody outside. Smartbombs and bombs don't work either. While the forcefield protects everything inside it, the tower itself is exempt from this feature.

If the stront bay is fueled and an unfriendly entity starts shooting the tower, at 25% Icon shield.pngshield;

  • The tower will resist all locking attempts,
  • Any modules requiring CPU will be turned off,
  • Shield hitpoints will no longer regenerate over time,
  • The fuel and stront bays will be locked,
  • Parts of the configuration UI will reject input.
  • The tower shields cannot be repaired.

At this point the structure is in what is called reinforced mode or RF for short. A timer visible to anybody on grid begins depending on how much stront is in the bay, for a maximum of 41.7 hours. Once the timer reaches zero it is possible to start shooting or repairing the tower again. If the shields are repaired up to 50% any attempts to destroy it can be impeded by another reinforcement cycle at 25% shields, provided the stront bay has been refilled.

Modules

Control towers only provide the protective forcefield without modules. To receive the benefits of various modules, they must be purchased and anchored after the control tower has been onlined.

Services and Storage

These anchorable modules provide storage, quality of life services and strategic opportunities to the POS owning corporation and/or alliance.

Corporate Hangar Array: Provides corporate space to store items. Mirrors corporation hangars and inherits access levels from corporation role settings.
Personal Hangar Array: Provides space for corporation members to store items privately. Has unlimited space globally but every character gets limited space.
Ship Maintenance Array: Provides space to store ships on a corporate level. Additionally allows members to fit ships in space similar to the Orcas fitting service.
Capital Ship Maintenance Array: Same as the Ship Maintenance Array, only (much) bigger and with a better space/fitting requirement ratio.
Cynosural Generator Array: Generates a permanent cynosural field that can be locked onto by ships with jump-drives or jump-bridge generating ships. Requires fuel.
Cynosural System Jammer: Prevents any cynosural field in system from being locked onto. Requires fuel.
Jump Bridge: Generates a permanent jump corridor with a sister jump bridge. Limited by range and requires fuel.

Manufacturing and Research

These structures provide manufacturing and research lines for production related tasks, additionally they provide ore and mineral related services.

Assembly Arrays: Provides manufacturing lines to build various items and ships. Require materials and blueprints to function. Common advantages are shorter build times. Some of them can only be anchored in sovereign nullsec or 0.4> security status systems.
Laboratories: Provides research lines for invention, Material Efficiency and Time Efficiency research. Common advantage is shorter run times.
Refining Arrays: Refines minerals with efficiency based on player skills and the set rate.
Moon Harvesting Array: Exploits a moons mineral riches at a set speed.
Compression Array: Compresses raw ore for transport much like a Rorqual.
Silos: Stores and feeds refineries with various drug and Tech 3 polymer raw materials.
Refineries: Reacts raw materials for Tech 3 polymer or drug production.