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Viator: Difference between revisions

From EVE University Wiki
Summary: Removing outdated information
Fitting: Improved fits for Kronos
Line 95: Line 95:
==Fitting==
==Fitting==


{{ShipFitting|
{{ShipFitting
ship=Viator|
| ship=Viator
shipTypeID=12743|
| shipTypeID=12743
fitName=Std Blockade Runner|
| fitName=Cruiser carrier
fitID=Std-Blockade-Runner|
| fitID=Cruiser-carrier
high1name=Covert Ops Cloaking Device II|
| low1name=Expanded Cargohold II
high1typeID=11578|
| low1typeID=1319
mid1name=Large Shield Extender II|
| low2name=Expanded Cargohold II
mid1typeID=3841|
| low2typeID=1319
mid2name=EM Ward Field II|
| low3name=Expanded Cargohold II
mid2typeID=2301|
| low3typeID=1319
mid3name=Adaptive Invulnerability Field II|
| mid1name=Experimental 10MN Microwarpdrive I
mid3typeID=2281|
| mid1typeID=5975
low1name=Expanded Cargohold II|
| mid2name=EM Ward Field II
low1typeID=1319|
| mid2typeID=2301
low2name=Expanded Cargohold II|
| mid3name=Adaptive Invulnerability Field II
low2typeID=1319|
| mid3typeID=2281
low3name=Expanded Cargohold II|
| high1name=Covert Ops Cloaking Device II
low3typeID=1319|
| high1typeID=11578
rig1name=Medium Cargohold Optimization I|
| high2name=Core Probe Launcher I, Core Scanner Probe I
rig1typeID=31119|
| high2typeID=17938
rig2name=Medium Cargohold Optimization I|
| charge1name=Core Scanner Probe I x8
rig2typeID=31119|
| charge1typeID=30013
difficulty=1|
| rig1name=Medium Cargohold Optimization I
warsop=A|
| rig1typeID=31119
warsopReason=|
| rig2name=Medium Polycarbon Engine Housing I
version=RET 1.1|
| rig2typeID=31179
shipDNA=12743:11578;1:2281;1:2301;1:3841;1:1319;3:31119;2::|
| charge2name=open
skills=|
| charge3name=open
notes=Fitted to have over 10000 m3 of cargo space with Tech I rigs, so cruiser hulls can be shipped safely.</li><li>With Tech II rigs the cargo volume increases from 10300 to 11200 m3, but the price more than double.</li><li>EHP is a bit over 20000.}}
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
| showSKILLS=N
| notes=This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with {{sk|Evasive Maneuvering|V}}).</li><li>It warps at a good  6.3 au/s (with low skills) and a brisk 7.5 au/s at {{sk|Transport Ships|V}}.</li><li>This fit is average for a blockade runner, with 8600 EHP even with low skills. </li><li>In order to reach 10,000m3 cargo, you ''must'' fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.</li><li>The Polycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with {{sk|Transport Ships|V}}).</li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=KRON 1.0
| showTOC=Y
| shipDNA=12743:1319;3:5975;1:2301;1:2281;1:11578;1:17938;1:30013;8:31119;1:31179;1::
}}{{ShipFitting
| ship=Viator
| shipTypeID=12743
| fitName=Fast transport
| fitID=Fast-transport
| low1name=Nanofiber Internal Structure I
| low1typeID=2603
| low2name=Nanofiber Internal Structure I
| low2typeID=2603
| low3name=Expanded Cargohold II
| low3typeID=1319
| mid1name=Experimental 10MN Microwarpdrive I
| mid1typeID=5975
| mid2name=EM Ward Field II
| mid2typeID=2301
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| high1name=Covert Ops Cloaking Device II
| high1typeID=11578
| high2name=Core Probe Launcher I, Core Scanner Probe I
| high2typeID=17938
| charge1name=Core Scanner Probe I x8
| charge1typeID=30013
| rig1name=Medium Hyperspatial Velocity Optimizer I
| rig1typeID=31161
| rig2name=Medium Cargohold Optimization I
| rig2typeID=31119
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
| showSKILLS=N
| notes=This is a fast ship for carrying small to medium cargo (6598m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with {{sk|Evasive Maneuvering|V}} and {{sk|Spaceship Command|V}}). It's also rather fast at sublight speeds: 246 m/s, or 1476 m/s with the MWD on, even with low skills (train {{sk|Acceleration Control}} and {{sk|Navigation}} to get this even higher).</li><li>It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at {{sk|Transport Ships|V}}.</li><li>Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.</li><li>You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible. </li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=KRON 1.0
| showTOC=Y
| shipDNA=12743:2603;2:1319;1:5975;1:2301;1:2281;1:11578;1:17938;1:30013;8:31161;1:31119;1::
}}


{{ShipFitting|
{{ShipFitting|