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== Drones == | == Drones == | ||
Drones can be a tremendous asset, if you pick the right ones and use them intelligently. The sum of all the drones in fleet can easily amount to the equivalent of adding an extra pilot or two on grid, so it's not something to treat lightly. See [[Anatomy_of_Incursions#Utilizing_drones|utilizing drones]] for more information on how to make the most of drones. | Drones can be a tremendous asset, if you pick the right ones and use them intelligently. The sum of all the drones in fleet can easily amount to the equivalent of adding an extra pilot or two on grid, so it's not something to treat lightly. See [[Anatomy_of_Incursions#Utilizing_drones|utilizing drones]] for more information on how to make the most of drones. | ||
==== Light | |||
When selecting drones you need to factor in how to get the best mix of microwarpdrive and orbital speeds, tracking and optimal range for the type of fleet and sites you run. Amarr drones generally provide the best mix for most situations except for headquarter sites. Below are the drones we recommend within our community. | |||
{| class="wikitable" style="text-align:center;" | |||
''' | ! style="background:#222222;" | Recommended drones/site | ||
! style="background:#222222;" | Light drones | |||
''' | ! style="background:#222222;" | Medium drones | ||
! style="background:#222222;" | Heavy drones | |||
''' | ! style="background:#222222;" | Sentry drones | ||
|- valign="top" | |||
| style="text-align:left;" | [[image:incursions vanguard icon.png|18px|Vanguard sites]] [[Incursion sites#Vanguard sites|Vanguard sites]] | |||
| '''Acolyte II''' | |||
| <small>{{co|grey|Not recommended}}</small> | |||
| <small>{{co|grey|Not recommended}}</small> | |||
| {{co|slateblue|'''Garde II'''}}<small> <ref>{{co|slateblue|(Situational)}} Unbonused sentries have considerably lower tracking and needs to operate at range or stay on cruisers..</ref></small> | |||
|- valign="top" | |||
| style="text-align:left;" | [[image:incursions assault icon.png|18px|Assault sites]] [[Incursion sites#Assault sites|Assault sites]] | |||
| '''Acolyte II''' | |||
| '''Infiltrator II''' | |||
| <small>{{co|grey|Not recommended}}</small> | |||
| {{co|slateblue|'''Curator II'''}}<small> <ref>{{co|slateblue|(Situational)}} In order to use '''Curator II''' drones you need to remain stationary more often than not. The extra range of curators is needed for the 35 - 65 km engagement range.</ref></small> | |||
|- valign="top" | |||
| style="text-align:left;" | [[image:incursions headquarter icon.png|18px|Headquarter sites]] [[Incursion sites#Headquarter sites|Headquarter sites]]<small> <ref>Drones are often put on stationary objects in headquarter sites, thus focus shifts from '''Amarr drones''' (speed and application) to '''Gallente drones''' (maximum damage).</ref></small> | |||
| '''Hobgoblin II''' | |||
| '''Hammerhead II''' | |||
| '''Ogre II'''<small> <ref>If cost isn't an issue, '''Gecko''' or ''''Augmented' Ogre''' drones are preferred due to increased speed and better damage application.</ref></small> | |||
| <small>{{co|grey|Not recommended}}</small> | |||
|} | |||
<small><references/></small> | |||
== Rigging choice == | == Rigging choice == | ||