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Incursion sites: Difference between revisions

From EVE University Wiki
m Scout sites: Added a warning about scout sites.
m Some minor adjustments.
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==== Payout ====
==== Payout ====
The maximum payout, with the exception of scout sites, is determined by the general security of space you are in, high-sec (0.5 - 1.0 space) or low- and null-sec (anything below 0.5 space). The payout is the same for all system within their respective groups, individual system security is irrelevant. Only members of the fleet who are actually on grid when the site is finished counts, so members who stay off grid or warp out before the site is finished will not get paid nor will they count when the reward is calculated.
The maximum payout, with the exception of scout sites, is determined by the general security of space you are in, high-sec (0.5 - 1.0 space) or low- and null-sec (anything below 0.5 space). The payout is the same for all system within their respective groups, individual system security is irrelevant. Only members of the fleet who are actually on grid when the site is finished counts, so members who stay off grid or warp out before the site is finished will not get paid nor will they count when the reward is calculated.
The payout for scout sites is different from the others. Only the top 5 contributors to a site gets paid, being in fleet isn't necessary and has no bearing on who gets paid. There are no scaling rewards, if more people are on grid the rest get nothing.


==== Scaling rewards ====
==== Scaling rewards ====
In addition the payout scales based on the number of pilots you have in your fleet<small> <ref>If you have more or less people than intended, the reward is reduced. Diverting too much from the intended number of pilots for a site and you end up not getting anything.</ref></small>. It usually pays off to bring an extra person in fleets, for example an eleventh pilot in a vanguard fleet because the reduction in payout is less than the gain in efficiency you get from adding another pilot. While it might pay off to bring a twelfth person on grid, this creates a strain on the logistics, as they now end up with more people on grid than they can lock up.
In addition the payout scales based on the number of pilots you have in your fleet<small> <ref>If you have more or less people than intended, the reward is reduced. Diverting too much from the intended number of pilots for a site and you end up not getting anything.</ref></small>, with the exception of the scout sites. It usually pays off to bring an extra person in fleets, for example an eleventh pilot in a vanguard fleet because the reduction in payout is less than the gain in efficiency you get from adding another pilot. While it might pay off to bring a twelfth person on grid, this creates a strain on the logistics, as they now end up with more people on grid than they can lock up.


In general we (the EVE University Incursion Community) avoid having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid.
In general we (the EVE University Incursion Community) avoid having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid.
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*[[Propaganda Cluster]]
*[[Propaganda Cluster]]
'''Payout:'''
'''Payout:'''
* 3,500,000 ISK and 400 CONCORD LP ''(see comment)''
* 3,500,000 ISK and 400 CONCORD LP (top five contributors)
'''Additional information:'''
'''Additional information:'''
* Being part of the fleet doesn't count for scout sites, the top 5 contributors will get paid regardless if they are fleeted or not.
* Being part of the fleet doesn't count for scout sites, the top 5 contributors will get paid regardless if they are fleeted or not.
* None of the Sansha NPC has {{icon|point|16}} Warp Disruptors in scout sites, you are free to warp out at any time.
* None of the Sansha NPC has {{icon|point|16}} Warp Disruptors in scout sites, you are free to warp out at any time.
* These sites have numerous {{icon|jamming|16}} Jamming capable ships, like '''Niarjas''' (who also neut) and '''Arnons'''.
* The [[Nation Industrial Proxy]] are not sites per se and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system.
* The [[Nation Industrial Proxy]] are not sites per se and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system.
* The payout for scout sites is different from the others. Only the top 5 contributors to a site gets paid, being in fleet isn't necessary and has no bearing on who gets paid. There are no scaling rewards, if more people are on grid the rest get nothing.
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