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==Skills== | ==Skills== | ||
* | *{{sk|Amarr Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill. | ||
* | *{{sk|Minmatar Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 10% bonus to the velocity factor of stasis webifiers that comes with every extra level in the skill. | ||
*With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor_tanking|Armor]] rather than [[Shield_tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills. | *With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor_tanking|Armor]] rather than [[Shield_tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills. | ||
Prequisite skills: | Prequisite skills: | ||
* | *{{sk|Capacitor Emission Systems|mult=yes}} is the prequisite skill for Neutralizers (commonly refered to as Neuts) and Energy Vampires (commonly refered to as Nos). It's also the only skill that directly impacts the effectiveness of capacitor warfare modules (although it only effects neuts). | ||
*{{sk|Capacitor Management|mult=yes}} and {{sk|Capacitor Systems Operation|mult=yes}} give better managment of your own cap allowing you to be more effective at eliminating your opponents. | |||
* | |||
==Fitting== | ==Fitting== | ||