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Turrets: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
m Projectile Ammo: Linked to projectile ammunition page with {{main}} template.
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=== Projectile Ammo  ===
=== Projectile Ammo  ===
 
{{main|Projectile Ammunition}}
There are eight kinds of standard Tech 1 projectile ammo. The picture here is more complicated than with hybrid ammo: projectile ammo does a wider range of damage types and does not present a gradual exchange of damage for range.  
There are eight kinds of standard Tech 1 projectile ammo. The picture here is more complicated than with hybrid ammo: projectile ammo does a wider range of damage types and does not present a gradual exchange of damage for range.  


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The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannon, with high damage but much-reduced range and penalties to tracking, ship speed and capacitor recharge rates. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage.
The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannon, with high damage but much-reduced range and penalties to tracking, ship speed and capacitor recharge rates. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage.
 
This wiki has a more detailed [[Projectile Ammunition|guide]] to the different kinds of projectile ammo and their uses.


== Energy Turrets  ==
== Energy Turrets  ==