Difference between revisions of "User:Cassiel Seraphim/Sandbox3"
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| style="background:Red;" width="1" | | | style="background:Red;" width="1" | | ||
− | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander''' {{icon|point|24|Warp disrupting}}<br>'''Mara Paleo''' {{icon|st|24|Remote Shield Booster}} | + | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander''' {{icon|point|24|Warp disrupting}}<br>'''Tama Cerebellum''' {{icon|point|24|Warp disrupting}}<br>'''Mara Paleo''' {{icon|st|24|Remote Shield Booster}} |
| style="padding:5px;" | Because the '''Sansha's Nation Commander''' does a lot of damage and warp disrupts. | | style="padding:5px;" | Because the '''Sansha's Nation Commander''' does a lot of damage and warp disrupts. | ||
+ | |||
+ | The '''Tama''' warp disrupts and has fairly high damage output, but is easy to kill. | ||
The '''Mara''' is a high priority targets because it remote repairs the other ships. | The '''Mara''' is a high priority targets because it remote repairs the other ships. | ||
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| style="background:OrangeRed;" width="1" | | | style="background:OrangeRed;" width="1" | | ||
| style="padding:5px;" nowrap | '''Auga Hypophysis''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|target painter|24|Target painting}} | | style="padding:5px;" nowrap | '''Auga Hypophysis''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|target painter|24|Target painting}} | ||
− | | style="padding:5px;" nowrap | | + | | style="padding:5px;" nowrap | '''Schmaeel Medulla''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}} |
| style="padding:5px;" | The '''Auga''' warp disrupts, webs and is easier to kill than the '''Deltole''' that warp disrupts, target paints and neuts. | | style="padding:5px;" | The '''Auga''' warp disrupts, webs and is easier to kill than the '''Deltole''' that warp disrupts, target paints and neuts. | ||
− | + | The '''Schmaeel''' warp disrupts and webs. | |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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Revision as of 10:40, 3 December 2016
Priority targets for vanguards
This is a generic priority list for vanguard sites, focusing on removing both damage and warp disruption from grid as soon as possible. Remember that different fleet compositions can change who targets who, as well as various command styles of our fleet commanders. Be sure to listen to how your fleet commander wants to do it.
- Targets for the entire fleet
- These targets are for the entire fleet, as they need to die as soon as possible. It can also be beneficial to ensure that both regular and small high priority targets are killed before moving on to respective low priority targets.
- Regular targets
- These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns. The dronebunny also shoot these targets if the fleet has other ships dealing with the small targets already.
- Small targets
- Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort, but if need be the entire fleet will help kill these.
█ Very high priority (immediate danger to the fleet)
█ High priority (prevents the fleet from leaving)
█ Low priority (only needed for site completion)