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==A Note from Tinman== | ==A Note from Tinman== | ||
Wow, if you’ve made it this far you must be considering checking out the NSC. Great! Now, you may be asking yourself “Why should I join the NSC instead of XYZ Campus Tinman Spectacular?” | Wow, if you’ve made it this far you must be considering checking out the NSC. Great! Now, you may be asking yourself “Why should I join the NSC instead of XYZ Campus, Tinman Spectacular?” | ||
Obviously I’m biased towards this, but when I say NPC Null is an easier PvP training ground than High-sec, Low-sec, or W-space I mean it… truly. In Syndicate, you do not have to worry about many nuanced game rules and mechanics that can PvP in other parts of New Eden incredibly difficult. | Obviously I’m biased towards this, but when I say NPC Null is an easier PvP training ground than High-sec, Low-sec, or W-space I mean it… truly. In Syndicate, you do not have to worry about many nuanced game rules and mechanics that can make PvP in other parts of New Eden incredibly difficult. | ||
#No need to worry about neutral support on/off grid in 0.0 like you have to worry in low or high security space, if someone wants to be cheesy with that you find it and kill it, no silly repercussions from game mechanics. (Concord, Gate guns, Security Status, neutral interference due to crime-watch) | #No need to worry about neutral support on/off grid in 0.0 like you have to worry in low or high security space, if someone wants to be cheesy with that you find it and kill it, no silly repercussions from game mechanics. (Concord, Gate guns, Security Status, neutral interference due to crime-watch) | ||
#Fights will happen without regard to gate/station guns. You won’t see pirates playing Crime watch games to bait half your fleet into attacking them immediately proceeding a KOS cool down, forcing the other half to sit-out or risk damage for silly NPC guns. | #Fights will happen without regard to gate/station guns. You won’t see pirates playing Crime watch games to bait half your fleet into attacking them immediately proceeding a KOS cool down, forcing the other half to sit-out or risk damage for silly NPC guns. | ||