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| dronebay=5 m³ | | dronebay=5 m³ | ||
| bandwidth=5 Mbit/sec | | bandwidth=5 Mbit/sec | ||
| info=The Deacon is the latest success from the engineers at Carthum Conglomerate, designed | | info=The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | ||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Remote Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Logistics Frigates bonuses (per skill level):</b><br>5% reduction in Remote Armor Repairer duration and activation cost<br>7.5% bonus to all armor hitpoints<br><b>Role Bonus:</b><br>50% bonus to Remote Armor Repairer optimal range<br>600% bonus to Remote Armor Repairer falloff | |||
as a remote repairing ship that can keep up with fast moving fleets including those containing | |||
the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful | |||
remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a | |||
frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly | |||
record time and under-budget thanks in part to extensive cooperation with researchers from the | |||
Lai Dai megacorp.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very | |||
embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons | |||
systems, they provide a nice mix of offense and defense. On the other hand, their electronics | |||
and shield systems tend to be rather limited. | |||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Remote Armor | |||
Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Logistics | |||
Frigates bonuses (per skill level):</b><br>5% reduction in Remote Armor Repairer duration and | |||
activation cost<br>7.5% bonus to all armor hitpoints<br><b>Role Bonus:</b><br>50% bonus to | |||
Remote Armor Repairer optimal range<br>600% bonus to Remote Armor Repairer falloff | |||
| structurehp=400 HP | | structurehp=400 HP | ||
| shieldhp=300 HP | | shieldhp=300 HP | ||
Revision as of 20:50, 9 December 2015
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RELATED UNI-WIKI REFERENCES
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The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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