Difference between revisions of "Skills:Engineering"
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{{Template:Stub}} | {{Template:Stub}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
− | + | ||
− | + | The Engineering category contains capacitor support skills, [[Capacitor_Warfare_Guide|capacitor warfare]] skills and most of the skills required for remote and local [[Shield_tanking|shield tanking]]. | |
{{Skill | {{Skill | ||
|skill=Capital Energy Emission Systems | |skill=Capital Energy Emission Systems | ||
|desc=Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level. | |desc=Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=10x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering V, Energy Emission Systems V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Capital Shield Emission Systems | |skill=Capital Shield Emission Systems | ||
|desc=Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level. | |desc=Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=10x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering V, Shield Emission Systems V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Capital Shield Operation | |skill=Capital Shield Operation | ||
|desc=Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level. | |desc=Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=8x |
|price= | |price= | ||
− | |pre= | + | |pre=Shield Management V, Shield Operation V, Engineering V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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<br> | <br> | ||
To passive shield hardeners: 5% bonus per skill level to Shield EM resistance. | To passive shield hardeners: 5% bonus per skill level to Shield EM resistance. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Shield Operation IV |
− | |notes=<br> | + | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> |
}} | }} | ||
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|skill=Energy Emission Systems | |skill=Energy Emission Systems | ||
|desc=Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level. | |desc=Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering III |
− | |notes=<br> | + | |notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br> |
}} | }} | ||
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|skill=Energy Grid Upgrades | |skill=Energy Grid Upgrades | ||
|desc=Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. | |desc=Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering II |
− | |notes=<br> | + | |notes=Useful fitting requirement reduction for certain modules.<br> |
}} | }} | ||
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|skill=Energy Management | |skill=Energy Management | ||
|desc=Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. | |desc=Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering III |
− | |notes=<br> | + | |notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br> |
}} | }} | ||
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|skill=Energy Pulse Weapons | |skill=Energy Pulse Weapons | ||
|desc=Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. | |desc=Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering II, Science II |
− | |notes=<br> | + | |notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br> |
}} | }} | ||
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|skill=Energy Systems Operation | |skill=Energy Systems Operation | ||
|desc=Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level. | |desc=Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=1x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering I |
− | |notes=<br> | + | |notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br> |
}} | }} | ||
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|skill=Engineering | |skill=Engineering | ||
|desc=Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level. | |desc=Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=1x |
|price= | |price= | ||
− | |pre= | + | |pre=None |
− | |notes=<br> | + | |notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br> |
}} | }} | ||
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<br> | <br> | ||
To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance. | To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Shield Operation IV |
− | |notes=<br> | + | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> |
}} | }} | ||
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<br> | <br> | ||
To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance. | To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Shield Operation IV |
− | |notes=<br> | + | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> |
}} | }} | ||
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|skill=Shield Compensation | |skill=Shield Compensation | ||
|desc=Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. | |desc=Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Shield Operation III |
− | |notes=<br> | + | |notes=An important support skill for active shield tanking.<br> |
}} | }} | ||
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|skill=Shield Emission Systems | |skill=Shield Emission Systems | ||
|desc=Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level. | |desc=Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering III |
− | |notes=<br> | + | |notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br> |
}} | }} | ||
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|skill=Shield Management | |skill=Shield Management | ||
|desc=Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. | |desc=Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=3x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering III |
− | |notes=<br> | + | |notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br> |
}} | }} | ||
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|skill=Shield Operation | |skill=Shield Operation | ||
|desc=Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. | |desc=Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=1x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering I |
− | |notes=<br> | + | |notes=Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.<br> |
}} | }} | ||
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|skill=Shield Upgrades | |skill=Shield Upgrades | ||
|desc=Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs. | |desc=Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering II, Science I |
− | |notes=<br> | + | |notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br> |
}} | }} | ||
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|skill=Tactical Shield Manipulation | |skill=Tactical Shield Manipulation | ||
|desc=Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. | |desc=Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=4x |
|price= | |price= | ||
− | |pre= | + | |pre=Engineering III |
− | |notes=<br> | + | |notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br> |
}} | }} | ||
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<br> | <br> | ||
To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance. | To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Memory |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Shield Operation IV |
− | |notes=<br> | + | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> |
}} | }} |
Revision as of 09:27, 10 July 2010
This article is a stub. You can help the UniWiki by expanding it.
The Engineering category contains capacitor support skills, capacitor warfare skills and most of the skills required for remote and local shield tanking.
Capital Energy Emission Systems
Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
Attributes: | |
Multiplier: | Capital Energy Emission Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Capital Energy Emission Systems ISK">Capital Energy Emission Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Engineering V, Energy Emission Systems V |
Notes: |
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Attributes: | |
Multiplier: | 10x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Engineering V, Shield Emission Systems V |
Notes: |
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Shield Management V, Shield Operation V, Engineering V |
Notes: |
EM Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Energy Emission Systems
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Attributes: | |
Multiplier: | Energy Emission Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Emission Systems ISK">Energy Emission Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Engineering III |
Notes: | The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits. |
Energy Grid Upgrades
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 79k ISK |
Alpha max level: | V |
Prerequisites: | Engineering II |
Notes: | Useful fitting requirement reduction for certain modules. |
Energy Management
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Attributes: | |
Multiplier: | Energy Management |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Management ISK">Energy Management ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Engineering III |
Notes: | Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run. |
Energy Pulse Weapons
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 130k ISK |
Alpha max level: | II |
Prerequisites: | Engineering II, Science II |
Notes: | Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use. |
Energy Systems Operation
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Attributes: | |
Multiplier: | Energy Systems Operation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Systems Operation ISK">Energy Systems Operation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Engineering I |
Notes: | Another important capacitor support skill which makes your capacitor more resilient. A short train to level V. |
Engineering
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Attributes: | |
Multiplier: | Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Engineering ISK">Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | None |
Notes: | The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship. |
Explosive Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Kinetic Shield Compenstation
To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.
Attributes: | |
Multiplier: | Kinetic Shield Compenstation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Kinetic Shield Compenstation ISK">Kinetic Shield Compenstation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | IV |
Prerequisites: | Shield Operation III |
Notes: | An important support skill for active shield tanking. |
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | Engineering III |
Notes: | Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships. |
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 170k ISK |
Alpha max level: | IV |
Prerequisites: | Engineering III |
Notes: | A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers. |
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 55k ISK |
Alpha max level: | IV |
Prerequisites: | Engineering I |
Notes: | Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters. |
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Engineering II, Science I |
Notes: | A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier. |
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Attributes: | |
Multiplier: | 4x |
Price: | 210k ISK |
Alpha max level: | IV |
Prerequisites: | Engineering III |
Notes: | When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it. |
Thermic Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.
Attributes: | |
Multiplier: | Thermic Shield Compensation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |