Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Stacking penalties: Difference between revisions

From EVE University Wiki
Is stacking-penalized?: salvaging probability is not stacking-penalised
m What suffers stacking penalties?: Clarified what was meant by "boosters". "Boosters", as a word, is sometimes double-defined to refer to ships using Warfare Links or Mining Links.
Line 32: Line 32:
*The first thing to note is that absolute effects are never stacking-penalized, only percentage effects. That is to say, things like +1 warp core strength, +1000 structure HP, +15m signature radius, +400 GJ capacitor are not stacking-penalized because they are not percentage (%) effects.  
*The first thing to note is that absolute effects are never stacking-penalized, only percentage effects. That is to say, things like +1 warp core strength, +1000 structure HP, +15m signature radius, +400 GJ capacitor are not stacking-penalized because they are not percentage (%) effects.  


*The second thing is that only modules and rigs are stacking-penalized. Skills, ship bonuses from ship skills, implants, hardwirings and boosters are not.
*The second thing is that only modules and rigs are stacking-penalized. Skills, ship bonuses from ship skills, implants, hardwirings, and boosters (such as Synth Blue Pill, Strong X-Instinct, and others) are not stacking penalized.


*The third thing is that negative and positive effects are stacking-penalized separately. So, one +% and one -% effect to an attribute suffers no penalties, whereas with two +% and two -% effects, one of each would only be 86.9% effective. An example might be velocity modifiers: if you have one [http://wiki.eveonline.com/en/wiki/Overdrive_Injector_System_II Overdrive Injector System II] on your ship (to increase your speed) whilst at the same time being slowed by a single [http://wiki.eveonline.com/en/wiki/Stasis_Webifier_II Stasis Webifier II] from an enemy ship - both velocity modifers are 100% effective. If you are then affected by second Stasis Webifier II (from the same or another ship) that second web will be only 86.9% effective.
*The third thing is that negative and positive effects are stacking-penalized separately. So, one +% and one -% effect to an attribute suffers no penalties, whereas with two +% and two -% effects, one of each would only be 86.9% effective. An example might be velocity modifiers: if you have one [http://wiki.eveonline.com/en/wiki/Overdrive_Injector_System_II Overdrive Injector System II] on your ship (to increase your speed) whilst at the same time being slowed by a single [http://wiki.eveonline.com/en/wiki/Stasis_Webifier_II Stasis Webifier II] from an enemy ship - both velocity modifers are 100% effective. If you are then affected by second Stasis Webifier II (from the same or another ship) that second web will be only 86.9% effective.