Difference between revisions of "User:Cassiel Seraphim/Sandbox4"

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{{note box|Create redirects for "skill extractor" to that section and "skill injector" to that section etc.}}
 
{{note box|Create redirects for "skill extractor" to that section and "skill injector" to that section etc.}}
  
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{|
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| valign="top" | __TOC__
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| valign="top" |   [[image:skill_trading.jpg|415px|link=]]
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|}
 
= Skill trading =
 
= Skill trading =
 
Through the use of a '''Skill Extractor''' a player can extract a portion of their skills and put it into a '''Skill Injector''' which they can then use, give away or trade on the regular market. This new feature opened up new doors for people to adjust their characters:
 
Through the use of a '''Skill Extractor''' a player can extract a portion of their skills and put it into a '''Skill Injector''' which they can then use, give away or trade on the regular market. This new feature opened up new doors for people to adjust their characters:
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* You can now '''farm skillpoints''' and sell them on the market, much like people '''farm characters''' to sell on the [[Character Bazaar]].
 
* You can now '''farm skillpoints''' and sell them on the market, much like people '''farm characters''' to sell on the [[Character Bazaar]].
  
This was introduced to the game in February 2016, following a [http://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/ Skill trading in New Eden] devblog released on January 18th.
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This was introduced to the game in February 2016, following an initial [http://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/ Exploring The Character Bazaar & Skill Trading] devblog back in October 2015 and later the [http://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/ Skill trading in New Eden] devblog released on January 18th.
  
== Skill Extractors ==
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== Lore ==
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{|
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| valign="middle" | [[image:logo_scc.png|64px|Secure Commerce Commission]]
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| valign="middle" | [http://community.eveonline.com/news/news-channels/world-news/scc-authorizes-trading-in-transneural-skill-extraction-and-injection-products/ SCC Authorizes Trading in Transneural Skill Extraction and Injection Products]<br>2016-02-08 16:43 - By Lina Ambre
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|}
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{{quote|YULAI — Capsuleers are to be permitted to trade so-called "Skill Extractors" and "Skill Injectors" according to a market activity notification issued by the Secure Commerce Commission today. Trade in the transneural skill extraction and injection products – devices said to be capable of "reading out synaptic patterns and laying them down in new combinations with skillbook data" – is to be authorized and controlled from 9th February YC118, under the capsuleer support provisions of the Yulai Convention.
 +
 
 +
Understood to be a development and refinement of neural interface and transneural scanning technologies used by capsuleers, the skill extraction and injection techniques have apparently been made available by the Society of Conscious Thought. In an appendix to the notification, the SCC confirmed that the technology has been extensively tested and used by the SoCT for some years as part of several special educational programs. As the SCC appendix notes: “One of the leading specialist education providers in New Eden, the Society of Conscious Thought has supplied ample data establishing the safety and reliability of this novel technique for learning pathway resolution and reassignment.”
 +
 
 +
The SCC notice makes clear that the transneural skill extraction and injection technology is not authorized for sale to non-capsuleers due to the "destructive reading" method of the extraction device. The primary source for Skill Extractors will be the commissaries, trading under the name "New Eden Store", found in every space station's secured capsuleer zone. Since the demise of the Noble Exchange, following Noble Appliance's loss of the commissary contract after an SCC investigation into pricing manipulation, the New Eden Store brand has been operated by a board believed to include representatives of Cromeaux Inc., Genolution, Modern Finances and Khanid Innovation.
 +
 
 +
In a development that may be related, the Scope has learned that representatives of Genolution, Impro and X-Sense were called to a meeting with the CONCORD Inner Circle this past week. There has been no official confirmation of this meeting by CONCORD despite repeated requests for comment.}}
 +
= Skill Extractors =
 
It's a consumable item that removes skillpoints from your own character in order to create a new item called a '''Skill Injector''' and transfer the skillpoints into that item (the extractor itself is used up in the process). This allows you to sell or give away a portion of your skillpoints or simply redistribute skillpoints from one skill to another. There are [[#Diminishing returns|diminishing returns]] as you get more and more skillpoints in total however, so keep that in mind.
 
It's a consumable item that removes skillpoints from your own character in order to create a new item called a '''Skill Injector''' and transfer the skillpoints into that item (the extractor itself is used up in the process). This allows you to sell or give away a portion of your skillpoints or simply redistribute skillpoints from one skill to another. There are [[#Diminishing returns|diminishing returns]] as you get more and more skillpoints in total however, so keep that in mind.
  
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==== Limitations ====
 
==== Limitations ====
* A single extractor holds 500,000 skillpoints (500k), so the total worth of skillspoints for the skills you select must equal to or exceed this number in order to create a '''Skill Injector'''.
+
* You need to be logged in through the [http://community.eveonline.com/support/download fully supported game launcher] to use '''Skill Extractors''' (this is to support, but doesn't require, two-factor authentication for skill trading).
* You cannot extract skillpoints from a skill that is a prerequisite for another skill, so if you want to get rid of a whole chain of skills you'll need to extract the skills from the top down.
+
* Need to be docked in a station, sitting in your pod.
* Need to be docked in a station/citadel (conjecture as they mention that the injector ends up in your item hangar).
+
* You need a minimum of 5,500,000 skillpoints to use an extractor (can't drop below 5 million skillpoints).
 +
** A single extractor holds 500,000 skillpoints (500k) and the total worth of skillspoints for the skills you select must equal to or exceed this number in order to create a '''Skill Injector'''.
 +
** You cannot extract skillpoints from a skill that is a prerequisite for another skill, so if you want to get rid of a whole chain of skills you'll need to extract the skills from the top down.
 +
* Certain skills cannot be removed, such as:
 +
** {{sk|Infomorph Psychology}}
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** {{sk|Advanced Infomorph Psychology}}
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** {{sk|Cybernetics}}
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** {{sk|Command Center Upgrades}}
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** {{sk|Interplanetary Consolidation}}
  
== Skill Injectors ==
+
= Skill Injectors =
 +
[[image:skill_injector_prompt.png|thumb|350px|right|Unless dismissed, you'll get this prompt whenever you access your '''Skills''' tab in your '''Character Sheet''' window.]]
 
It's a consumable item that will give you anywhere from 150,000 - 500,000 '''unallocated skillpoints''' that can be used to boost any of your existing skills or saved for later. The item is destroyed once used.
 
It's a consumable item that will give you anywhere from 150,000 - 500,000 '''unallocated skillpoints''' that can be used to boost any of your existing skills or saved for later. The item is destroyed once used.
  

Revision as of 16:17, 10 February 2016

Create redirects for "skill extractor" to that section and "skill injector" to that section etc.
  Skill trading.jpg

Skill trading

Through the use of a Skill Extractor a player can extract a portion of their skills and put it into a Skill Injector which they can then use, give away or trade on the regular market. This new feature opened up new doors for people to adjust their characters:

  • You can now remove unwanted skillpoints from skills you've trained in the past and either consume or sell the Skill Injector afterwards.
  • You can now instantly improve your skills and break away from the previous limitations of having to either spend time training or purchase a character someone else have trained.
  • You can now farm skillpoints and sell them on the market, much like people farm characters to sell on the Character Bazaar.

This was introduced to the game in February 2016, following an initial Exploring The Character Bazaar & Skill Trading devblog back in October 2015 and later the Skill trading in New Eden devblog released on January 18th.

Lore

Secure Commerce Commission SCC Authorizes Trading in Transneural Skill Extraction and Injection Products
2016-02-08 16:43 - By Lina Ambre

YULAI — Capsuleers are to be permitted to trade so-called "Skill Extractors" and "Skill Injectors" according to a market activity notification issued by the Secure Commerce Commission today. Trade in the transneural skill extraction and injection products – devices said to be capable of "reading out synaptic patterns and laying them down in new combinations with skillbook data" – is to be authorized and controlled from 9th February YC118, under the capsuleer support provisions of the Yulai Convention.

Understood to be a development and refinement of neural interface and transneural scanning technologies used by capsuleers, the skill extraction and injection techniques have apparently been made available by the Society of Conscious Thought. In an appendix to the notification, the SCC confirmed that the technology has been extensively tested and used by the SoCT for some years as part of several special educational programs. As the SCC appendix notes: “One of the leading specialist education providers in New Eden, the Society of Conscious Thought has supplied ample data establishing the safety and reliability of this novel technique for learning pathway resolution and reassignment.”

The SCC notice makes clear that the transneural skill extraction and injection technology is not authorized for sale to non-capsuleers due to the "destructive reading" method of the extraction device. The primary source for Skill Extractors will be the commissaries, trading under the name "New Eden Store", found in every space station's secured capsuleer zone. Since the demise of the Noble Exchange, following Noble Appliance's loss of the commissary contract after an SCC investigation into pricing manipulation, the New Eden Store brand has been operated by a board believed to include representatives of Cromeaux Inc., Genolution, Modern Finances and Khanid Innovation.

In a development that may be related, the Scope has learned that representatives of Genolution, Impro and X-Sense were called to a meeting with the CONCORD Inner Circle this past week. There has been no official confirmation of this meeting by CONCORD despite repeated requests for comment.

Skill Extractors

It's a consumable item that removes skillpoints from your own character in order to create a new item called a Skill Injector and transfer the skillpoints into that item (the extractor itself is used up in the process). This allows you to sell or give away a portion of your skillpoints or simply redistribute skillpoints from one skill to another. There are diminishing returns as you get more and more skillpoints in total however, so keep that in mind.

Availability

You can purchase Skill Extractors from the New Eden Store (NES) with Aurum (AUR), alternatively with ISK if someone else has bought it from the store and put it up for sale on the regular market. While the Aurum cost is set by CCP in the store, the ISK price on the regular market will fluctuate based on supply and demand.

Extracting skills

Once you have a Skill Extractor you activate it and get a list of your skills, allowing you to pick and choose which skills you'll extract skillpoints from. This process will remove the skillpoints from that skill and they will be lost, dropping the skill down to a new level based on remaining skillpoints. The Skill Extractor is also consumed in the process, leaving behind a Skill Injector.

Limitations

  • You need to be logged in through the fully supported game launcher to use Skill Extractors (this is to support, but doesn't require, two-factor authentication for skill trading).
  • Need to be docked in a station, sitting in your pod.
  • You need a minimum of 5,500,000 skillpoints to use an extractor (can't drop below 5 million skillpoints).
    • A single extractor holds 500,000 skillpoints (500k) and the total worth of skillspoints for the skills you select must equal to or exceed this number in order to create a Skill Injector.
    • You cannot extract skillpoints from a skill that is a prerequisite for another skill, so if you want to get rid of a whole chain of skills you'll need to extract the skills from the top down.
  • Certain skills cannot be removed, such as:

Skill Injectors

Unless dismissed, you'll get this prompt whenever you access your Skills tab in your Character Sheet window.

It's a consumable item that will give you anywhere from 150,000 - 500,000 unallocated skillpoints that can be used to boost any of your existing skills or saved for later. The item is destroyed once used.

Availability

You can purchase and trade Skill Injectors on the regular market, just like any other item. Since the item is placed on the market by players for players, the price can and will fluctuate based on supply and demand.

Diminishing returns

Depending on your total amount of skillpoints, you receive more or less of the skillpoints stored in the Skill Injector when you use it.

  • If you have less than 5 million skillpoints you gain the full 500,000 skillpoints (100% worth).
  • If you have between 5 - 50 million skillpoints you gain 400,000 skillpoints (80% worth).
  • If you have between 50 - 80 million skillpoints you gain 300,000 skillpoints (60% worth).
  • If you have more than 80 million skillpoints you only gain 150,000 skillpoints (30% worth).

How much time does an injector buy me?

To put this into perspective, it might be good to know roughly how much time you're actually "saving" by purchasing a Skill Injector instead of just waiting for the skills to finish naturally.

Total skillpoints Default remap & no implants
(training at 1,800 SP / hour)
Default remap & +3 implants
(training at 2,200 SP / hour)
Perfect remap & +5 implants
(training at 2,700 SP / hour)
< 5 million skillpoints (500k / injector) 11 days and 14 hours 9 days and 12 hours 7 days and 18 hours
5 - 50 million skillpoints (400k / injector) 9 days and 7 hours 7 days and 14 hours 6 days and 5 hours
50 - 80 million skillpoints (300k / injector) 6 days and 23 hours 5 days and 17 hours 4 days and 16 hours
> 80 million skillpoints (150k / injector) 3 days and 12 hours 2 days and 21 hours 2 days and 8 hours

Skill trading vs other options

Apart from the obvious choice of simply train the skills over time, you have a few other options to acquire extra skillpoints; Multiple Character Training using PLEX or purchase a character from the Character Bazaar. Each method will have different pros and cons, most noticeably regarding time and cost.

PLEX and multiple character training

Using a 30 Day Pilot's License Extension (PLEX) allows you to train another character on your account for 30 days (normally you can only train on one character at a time) or even use as gametime for another account to run and train on a separate account. Both of these options are limited to training other characters and cannot give your main character more skillpoints and it still requires time to train the skills at the usual pace. So obviously will not be an option if you're looking to improve your main characters, but if you're looking to improve one of your secondary characters and cost is more of a factor than time ... then this might be a good alternative.

To compare the cost of Skill Injectors vs PLEX you could for example calculate how many injectors worth of skillpoints your 30 day train will equate to:

Total skillpoints [1] 1,800 SP / hour [2]
(1,296,000 skillpoints)
2,200 SP / hour [3]
(1,584,000 skillpoints)
2,700 SP / hour [4]
(1,944,000 skillpoints)
< 5 million skillpoints (500k / injector) 2,6 injectors 3,2 injectors 3,9 injectors
5 - 50 million skillpoints (400k / injector) 3,3 injectors 4 injectors 4,9 injectors
50 - 80 million skillpoints (300k / injector) 4,4 injectors 5,3 injectors 6,5 injectors
> 80 million skillpoints (150k / injector) 8,7 injectors 10,6 injectors 13 injectors
  1. ^ The number of skillpoints you have on your character, see Diminishing returns above.
  2. ^ 1,800 skillpoints / hour is what you get with your default remap and no implants.
  3. ^ 2,200 skillpoints / hour is what you get if you use +3 attribute implants and have the appropriate neural remap.
  4. ^ 2,700 skillpoints / hour is what you get if you use +5 attribute implants (requires Cybernetics V and have the appropriate neural remap.