Difference between revisions of "Gate camps"
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Garr Anders (talk | contribs) (Created page with 'Gatecamps Offensive Gatecamp - An offensive gatecamp is formed with cruiser and larger ships tucked into the gate at 0 and small craft orbiting the gate between 1000-2000m. The r...') |
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− | Defensive Gatecamp | + | == Offensive Gatecamp == |
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+ | An offensive gatecamp is formed with cruiser and larger ships tucked into the gate at 0 and small craft orbiting the gate between 1000-2000m. The reason this is offensive is that it allows for the fleet to remain mobile, able to jump through the gate in pursuit of an enemy. It sacrifices depth and effectiveness for mobility and flexibility. | ||
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+ | == Defensive Gatecamp == | ||
+ | Mainly used for actual defensive purposes or stationary ambushes, the fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. It is not suited for mobility however, since most ships will require warping to a celestial object and then back in order to jump through the gate. Useful for when you KNOW the enemy is coming to you. |
Revision as of 21:28, 22 June 2009
Offensive Gatecamp
An offensive gatecamp is formed with cruiser and larger ships tucked into the gate at 0 and small craft orbiting the gate between 1000-2000m. The reason this is offensive is that it allows for the fleet to remain mobile, able to jump through the gate in pursuit of an enemy. It sacrifices depth and effectiveness for mobility and flexibility.
Defensive Gatecamp
Mainly used for actual defensive purposes or stationary ambushes, the fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. It is not suited for mobility however, since most ships will require warping to a celestial object and then back in order to jump through the gate. Useful for when you KNOW the enemy is coming to you.