More actions
O'b Haru Sen (talk | contribs) |
O'b Haru Sen (talk | contribs) |
||
| Line 264: | Line 264: | ||
Enemy: Gallente | Enemy: Gallente | ||
Warping to the location reveals two acceleration gates. One of them leads directly to pocket 3 and requires the "Carry On Token" obtainable from structures in the previous step. I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss) | Warping to the location reveals two acceleration gates. One of them leads directly to pocket 3 and requires the "Carry On Token" obtainable from structures in the previous step. I has a Toll Both next to it. I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss) | ||
Pocket 1: 6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships. One veteran of each type of ship. The enemy is 50km away, and aggroes immediately. I took out the missile batteries first. Overall a fairly easy pocket. | Pocket 1: 6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships. One veteran of each type of ship. The enemy is 50km away, and aggroes immediately. I took out the missile batteries first. Overall a fairly easy pocket. | ||
| Line 273: | Line 273: | ||
Loot: None of the structures drop any loot. Salvage was quite good, over 8 mil. Freighters dropped many goods - in my case 1200 water, 3520 oxygen, 47 scientists and 29 exotic dancers (woohoo!) | Loot: None of the structures drop any loot. Salvage was quite good, over 8 mil. Freighters dropped many goods - in my case 1200 water, 3520 oxygen, 47 scientists and 29 exotic dancers (woohoo!) | ||
== Step 16: Studio I == | == Step 16: Studio I == | ||