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Syndication: Difference between revisions

From EVE University Wiki
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Enemy: Gallente
Enemy: Gallente


Warping to the location reveals two acceleration gates.  One of them leads directly to pocket 3 and requires the "Carry On Token" obtainable from structures in the previous step.  I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss)
Warping to the location reveals two acceleration gates.  One of them leads directly to pocket 3 and requires the "Carry On Token" obtainable from structures in the previous step. I has a Toll Both next to it.  I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss)


Pocket 1:  6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships.  One veteran of each type of ship.  The enemy is 50km away, and aggroes immediately.  I took out the missile batteries first.  Overall a fairly easy pocket.  
Pocket 1:  6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships.  One veteran of each type of ship.  The enemy is 50km away, and aggroes immediately.  I took out the missile batteries first.  Overall a fairly easy pocket.  
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Loot:  None of the structures drop any loot. Salvage was quite good, over 8 mil. Freighters dropped many goods - in my case 1200 water, 3520 oxygen, 47 scientists and 29 exotic dancers (woohoo!)
Loot:  None of the structures drop any loot. Salvage was quite good, over 8 mil. Freighters dropped many goods - in my case 1200 water, 3520 oxygen, 47 scientists and 29 exotic dancers (woohoo!)


== Step 16:  Studio I ==
== Step 16:  Studio I ==