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Turret damage: Difference between revisions

From EVE University Wiki
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* <math>\pagecolor{Black}\color{White}v_{angular}</math> : Angular velocity of target. Simply put, how many circles the target can run around you per <math>\frac{1}{2\times\pi}</math> seconds.
* <math>\pagecolor{Black}\color{White}v_{angular}</math> : Angular velocity of target. Simply put, how many circles the target can run around you per <math>\frac{1}{2\times\pi}</math> seconds.
* <math>\pagecolor{Black}\color{White}acc_{turret}</math> : "Turret accuracy score" found on the attributes tab of a turret.
* <math>\pagecolor{Black}\color{White}acc_{turret}</math> : "Turret accuracy score" found on the attributes tab of a turret.
* <math>\pagecolor{Black}\color{White}sig_{target}</math : Target signature radius. The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* <math>\pagecolor{Black}\color{White}sig_{target}</math> : Target signature radius. The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* <math>\pagecolor{Black}\color{White}\max{0, x, \ldots}}</math> : a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.  
* <math>\pagecolor{Black}\color{White}\max{0, x, \ldots}}</math> : a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.  
* <math>\pagecolor{Black}\color{White}\Delta_{distance}</math> : Distance between firing ship and target.
* <math>\pagecolor{Black}\color{White}\Delta_{distance}</math> : Distance between firing ship and target.