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| Line 911: |
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| == Remote verses Self Repair Analysis == | | == Remote verses Self Repair Analysis == |
| {{Update|These figures are outdated as of 2015 and do not represent changes to repair modules.}} | | {{Update|These figures are outdated as of 2015 and do not represent changes to repair modules.}} |
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| == Remote verses Self Repair Analysis ==
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| === Ships Modules ===
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| These charts reflect the minimum skills required to use the Logistics ship and the RSS modules - except where indicated (i.e. the "Pilot Skill" column.)
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| The numbers are from using Pyfa.
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| {| cellpadding="4" cellspacing="0" border="1"
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| !colspan="6"|Medium Remote Armor Repair Modules
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| !colspan="3"|Armor Repair Module
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| |-
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| !colspan="1"|Module
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| !colspan="1"|Cycle
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| !colspan="4"|Activation Costs
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| !colspan="1"|Cycle
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| !colspan="1"|Activate
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| !colspan="1"|Amount
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| |-
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| ! Meta !! Time !! Base !! Pilot Skill !! T2 Ship !! HP/Cycle !! Time !! Cost !! HP/Cycle
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| |-
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| ! 0 !! 5 !! 118 !! 88.5 !! 41.3 !! 160 !! 12 !! 160 !! 276
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| |-
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| ! 1 !! 5 !! 118 !! 88.5 !! 41.3 !! 168 !! 12 !! 160 !! 290
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| |-
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| ! 2 !! 5 !! 118 !! 88.5 !! 41.3 !! 176 !! 12 !! 160 !! 304
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| |-
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| ! 3 !! 5 !! 118 !! 88.5 !! 41.3 !! 184 !! 12 !! 160 !! 317
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| |-
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| ! 4 !! 5 !! 118 !! 88.5 !! 41.3 !! 192 !! 12 !! 160 !! 331
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| |-
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| ! 5 !! 4.5 !! 108 !! 81 !! 37.8 !! 192 !! 12 !! 160 !! 368
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| |}
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| {| cellpadding="4" cellspacing="0" border="1"
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| !colspan="6"|Medium Energy Transfer Arrays
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| |-
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| !colspan="1"|Module
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| !colspan="3"|Module Activation Costs
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| !colspan="1"|Transfer
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| ! Meta !! Time!! Base !! Pilot Skill !! Amount
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| ! 0 !! 5 !! 113 !! 84.8 !! 90
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| ! 1 !! 5 !! 113 !! 84.8 !! 95
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| |-
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| ! 2 !! 5 !! 113 !! 84.8 !! 99
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| |-
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| ! 3 !! 5 !! 113 !! 84.8 !! 104
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| |-
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| ! 4 !! 5 !! 113 !! 84.8 !! 108
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| |-
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| ! 5 !! 5 !! 122 !! 91.5 !! 117
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| |}
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| {| cellpadding="4" cellspacing="0" border="1"
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| !colspan="7"|Medium Shield Transporter Modules
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| !colspan="3"|Shield Booster Module
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| |-
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| !colspan="1"|Module
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| !colspan="1"|Cycle
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| !colspan="4"|Activation Costs
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| !colspan="1"|Amount
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| !colspan="1"|Cycle
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| !colspan="1"|Activate
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| !colspan="1"|Amount
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| |-
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| ! Meta !! Time !! Base !! Pilot Skill !! T1 Ship !! T2 Ship !! HP/Cycle !! Time !! Cost !! HP/Cycle
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| |-
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| ! 0 !! 5 !! 132 !! 99 !! 132 !! 132 !! 160 !! 3 !! 60 !! 78
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| |-
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| ! 1 !! 5 !! 132 !! 99 !! 132 !! 132 !! 168 !! 3 !! 60 !! 82
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| |-
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| ! 2 !! 5 !! 132 !! 99 !! 132 !! 132 !! 176 !! 3 !! 60 !! 85
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| |-
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| ! 3 !! 5 !! 132 !! 99 !! 132 !! 132 !! 184 !! 3 !! 60 !! 90
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| |-
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| ! 4 !! 5 !! 132 !! 99 !! 132 !! 132 !! 192 !! 3 !! 60 !! 93
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| |-
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| ! 5 !! 4.5 !! 120 !! 90 !! 120 !! 120 !! 192 !! 3 !! 60 !! 104
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| |}
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| ''Add a Tracking Links chart.''
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| === Non-RSS Ship Comparison ===
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| As an example of just how effective spider tanking, and by extension remote support can be; a simple analysis is given using a well skilled pilot.
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| {| cellpadding="4" cellspacing="0" border="1"
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| !colspan="6"|Performance Comparison - Select Gallente Ships
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| |-
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| !colspan="1"|Ship
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| !colspan="1"|Fitting
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| !colspan="1"|Armor Tank
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| !colspan="1"|Shield Tank
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| !colspan="1"|Remote Armor
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| !colspan="1"|Shield Transport
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| |-
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| !Myrmidon !! Tech 2 !! 188.84 !! 468.25 !! 1152 !! 768
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| !Dominix !! Tech 2 !! 249.36 !! 270.39 !! 2304 !! 2304
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| |-
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| !Exequror !! Meta 4 !! - !! - !! 768 !! 768
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| |-
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| !Oneiros !! Tech 2 !! - !! - !! 1536 !! 1536
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| |}
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| * All numbers are in hp/s for effective Damage-Per-Second (DPS), shield tanks at optimal.
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| * All shield tanks are passive, omni-tank. All armor tanks are for Thermal/Kinetic.
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| * DPS Numbers from EveHQ and EFT. Fittings are from battleclinic.
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| * All numbers are calculated with relevant skills at effective level 5.
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| * This does not include Repair Bots, to which the Logistics cruisers gain bonuses.
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| So for example, the Myrmidon can tank around 188 DPS from Serpentis (Thermal/Kinetic) with two Medium Armor Repair II modules but with 6 Remote Armor Repair II modules repair a fellow Myrmidon for 1,152 DPS while being capacitor stable. Also, the huge base repair rate of the Dominix with 6 Remote Armor Repair or Shield Transport Arrays should be obvious.
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| === Logistics Drones – The numbers ===
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| {| cellpadding="4" cellspacing="0" border="1"
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| !colspan="2"|Single Repair Drone
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| !colspan="2"|Ship Amount
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| !colspan="2"|Single Rig Amount
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| |-
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| !Size !! Base HPs !! Tech 1 !! Tech 2 !! Tech 1 !! Tech 2
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| !T1 Light !! 12 !! 12.6 !! 25.2 !! 13.86 !! 28.98
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| |-
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| !T2 Light !! 14 !! 17.5 !! 31.5 !! 19.25 !! 40.25
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| |-
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| !T1 Medium !! 24 !! 26.4 !! 50.4 !! 29.04 !! 60.72
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| |-
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| !T2 Medium !! 28 !! 35.0 !! 63.0 !! 38.05 !! 80.50
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| |-
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| !T1 Heavy !! 60 !! 69.0 !! 129.0 !! 82.50 !! 158.7
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| |-
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| !T2 Heavy !! 72 !! 90.0 !! 162.0 !! 99.00 !! 207.0
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| |}
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| * The transfer amounts use minimum skills and EFT numbers.
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| * Rig amounts are for one rig at same tech level as the ship.
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| * All logistics drones have a 5 second cycle time.
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| * Medium shield drones have a slightly higher transfer amount.
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| == Countermeasures == | | == Countermeasures == |