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Logistics: Difference between revisions

From EVE University Wiki
Deleting section "Basic Ship Fittings: " Not really required any more.
Deleting Remote verses Self Repair Analysis: , material folded into Modules and Methods.
Line 911: Line 911:
== Remote verses Self Repair Analysis ==
== Remote verses Self Repair Analysis ==
{{Update|These figures are outdated as of 2015 and do not represent changes to repair modules.}}
{{Update|These figures are outdated as of 2015 and do not represent changes to repair modules.}}
== Remote verses Self Repair Analysis ==
=== Ships Modules ===
These charts reflect the minimum skills required to use the Logistics ship and the RSS modules - except where indicated (i.e. the "Pilot Skill" column.)
The numbers are from using Pyfa.
{| cellpadding="4" cellspacing="0" border="1"
!colspan="6"|Medium Remote Armor Repair Modules
!colspan="3"|Armor Repair Module
|-
!colspan="1"|Module
!colspan="1"|Cycle
!colspan="4"|Activation Costs
!colspan="1"|Cycle
!colspan="1"|Activate
!colspan="1"|Amount
|-
! Meta !! Time !! Base !! Pilot Skill !! T2 Ship !! HP/Cycle !! Time !! Cost !! HP/Cycle
|-
! 0 !! 5 !! 118 !! 88.5 !! 41.3 !! 160 !! 12 !! 160 !! 276
|-
! 1 !! 5 !! 118 !! 88.5 !! 41.3 !! 168 !! 12 !! 160 !! 290
|-
! 2 !! 5 !! 118 !! 88.5 !! 41.3 !! 176 !! 12 !! 160 !! 304
|-
! 3 !! 5 !! 118 !! 88.5 !! 41.3 !! 184 !! 12 !! 160 !! 317
|-
! 4 !! 5 !! 118 !! 88.5 !! 41.3 !! 192 !! 12 !! 160 !! 331
|-
! 5 !! 4.5 !! 108 !! 81 !! 37.8 !! 192 !! 12 !! 160 !! 368
|}
{| cellpadding="4" cellspacing="0" border="1"
!colspan="6"|Medium Energy Transfer Arrays
|-
!colspan="1"|Module
!colspan="3"|Module Activation Costs
!colspan="1"|Transfer
|-
! Meta !! Time!!  Base !! Pilot Skill !! Amount
|-
! 0 !! 5 !! 113 !! 84.8 !! 90
|-
! 1 !! 5 !! 113 !! 84.8 !! 95
|-
! 2 !! 5 !! 113 !! 84.8 !! 99
|-
! 3 !! 5 !! 113 !! 84.8 !! 104
|-
! 4 !! 5 !! 113 !! 84.8 !! 108
|-
! 5 !! 5 !! 122 !! 91.5 !! 117
|}
{| cellpadding="4" cellspacing="0" border="1"
!colspan="7"|Medium Shield Transporter Modules
!colspan="3"|Shield Booster Module
|-
!colspan="1"|Module
!colspan="1"|Cycle
!colspan="4"|Activation Costs
!colspan="1"|Amount
!colspan="1"|Cycle
!colspan="1"|Activate
!colspan="1"|Amount
|-
! Meta !! Time !! Base !! Pilot Skill !! T1 Ship !! T2 Ship !! HP/Cycle !! Time !! Cost !! HP/Cycle
|-
! 0 !! 5 !! 132 !! 99 !! 132 !! 132 !! 160 !! 3 !! 60 !! 78
|-
! 1 !! 5 !! 132 !! 99 !! 132 !! 132 !! 168 !! 3 !! 60 !! 82
|-
! 2 !! 5 !! 132 !! 99 !! 132 !! 132 !! 176 !! 3 !! 60 !! 85
|-
! 3 !! 5 !! 132 !! 99 !! 132 !! 132 !! 184 !! 3 !! 60 !! 90
|-
! 4 !! 5 !! 132 !! 99 !! 132 !! 132 !! 192 !! 3 !! 60 !! 93
|-
! 5 !! 4.5 !! 120 !! 90 !! 120 !! 120 !! 192 !! 3 !! 60 !! 104
|}
''Add a Tracking Links chart.''
=== Non-RSS Ship Comparison ===
As an example of just how effective spider tanking, and by extension remote support can be; a simple analysis is given using a well skilled pilot.
{| cellpadding="4" cellspacing="0" border="1"
!colspan="6"|Performance Comparison - Select Gallente Ships
|-
!colspan="1"|Ship
!colspan="1"|Fitting
!colspan="1"|Armor Tank
!colspan="1"|Shield Tank
!colspan="1"|Remote Armor
!colspan="1"|Shield Transport
|-
!Myrmidon !! Tech 2 !! 188.84 !! 468.25 !! 1152 !! 768
|-
!Dominix !! Tech 2 !! 249.36 !! 270.39 !! 2304 !! 2304
|-
!Exequror !! Meta 4 !! - !! - !! 768 !! 768
|-
!Oneiros !! Tech 2 !! - !! - !! 1536 !! 1536
|}
* All numbers are in hp/s for effective Damage-Per-Second (DPS), shield tanks at optimal.
* All shield tanks are passive, omni-tank. All armor tanks are for Thermal/Kinetic.
* DPS Numbers from EveHQ and EFT. Fittings are from battleclinic.
* All numbers are calculated with relevant skills at effective level 5.
* This does not include Repair Bots, to which the Logistics cruisers gain bonuses.
So for example, the Myrmidon can tank around 188 DPS from Serpentis (Thermal/Kinetic) with two Medium Armor Repair II modules but with 6 Remote Armor Repair II modules repair a fellow Myrmidon for 1,152 DPS while being capacitor stable. Also, the huge base repair rate of the Dominix with 6 Remote Armor Repair or Shield Transport Arrays should be obvious.
=== Logistics Drones – The numbers ===
{| cellpadding="4" cellspacing="0" border="1"
!colspan="2"|Single Repair Drone
!colspan="2"|Ship Amount
!colspan="2"|Single Rig Amount
|-
!Size !! Base HPs !! Tech 1 !! Tech 2 !! Tech 1 !! Tech 2
|-
!T1 Light !! 12 !! 12.6 !! 25.2 !! 13.86 !! 28.98
|-
!T2 Light !! 14 !! 17.5 !! 31.5 !! 19.25 !! 40.25
|-
!T1 Medium !! 24 !! 26.4 !! 50.4 !! 29.04 !! 60.72
|-
!T2 Medium !! 28 !! 35.0 !! 63.0 !! 38.05 !! 80.50
|-
!T1 Heavy !! 60 !! 69.0 !! 129.0 !! 82.50 !! 158.7
|-
!T2 Heavy !! 72 !! 90.0 !! 162.0 !! 99.00 !! 207.0
|}
* The transfer amounts use minimum skills and EFT numbers.
* Rig amounts are for one rig at same tech level as the ship.
* All logistics drones have a 5 second cycle time.
* Medium shield drones have a slightly higher transfer amount.


== Countermeasures ==
== Countermeasures ==