More actions
| Line 28: | Line 28: | ||
===Remote Repair: Comparing Shield, Armor, and Hull Repair=== | ===Remote Repair: Comparing Shield, Armor, and Hull Repair=== | ||
Most commonly, fleet logistics is about remote repair. | Most commonly, fleet logistics is about remote repair. "Local" repair—in which a ship repairs itself—is <span style="color: yellow">not</span> considered "logistics" in EVE. Instead, logistics ships specialize in repairing other ships. In this way, logistics ships in EVE are similar to the "healer" character classes you find in many other online multiplayer games; logistics pilots usually assist their fleetmates by restoring their hitpoints (HP), during battle. Remote repair can be used to restore HP to a ship's shield, armor, or hull, via three types of high-slot, remote repair modules: <span style="color: yellow">Remote Shield Boosters</span>, <span style="color: yellow">Remote Armor Repairers</span>, and <span style="color: yellow">Remote Hull Repairers</span>. (Technically speaking, shields are "boosted" rather than "repaired", but for the purpose of this Guide, shield boosters have been classified as repair modules.) These three types of remote repair modules have some important differences, and the differences became more pronounced with the December 2015 Frostline update. The chart below illustrates these differences for medium-sized, Tech I modules of each type: | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||