More actions
| Line 1,110: | Line 1,110: | ||
| 1% to 6% reduced capacitor need for sensor linking modules. | | 1% to 6% reduced capacitor need for sensor linking modules. | ||
|} | |} | ||
===Warfare Link Boosts=== | |||
Remote shield boosting and remote armor repair are directly improved by a squad, wing or fleet booster that has activated [[Warfare Link]] modules dedicated to armor and shield. These include: | |||
{| class="wikitable" style="text-align:left;" | |||
|- | |||
! width="250px" style="text-align:center;" | Warfare Link Module | |||
! width="350px" style="text-align:center;" | Effect | |||
|- | |||
| Armored Warfare Link - Damage Control | |||
| Reduces capacitor need of fleetmates' remote armor repairers. | |||
|- | |||
| Armored Warfare Link - Rapid Repair | |||
| Decreases the cycle time of fleetmates' remote armor repairers. | |||
|- | |||
| Siege Warfare Link - Shield Efficiency | |||
| Reduces capacitor need of fleetmates' remote shield boosters. | |||
|- | |||
| Siege Warfare Link - Shield Efficiency | |||
| Decreases the cycle time of fleetmates' remote shield boosters. | |||
|} | |||
The magnitude of the effects of these modules depends on booster skills, on the ship the link modules are fit to, and on whether the module is Tech I or Tech II. The maximum advantage that a booster could provide—with max skills, a warfare mindlink, and flying a command ship (battlecruiser) fitted with both armor or both shield modules in Tech II variants—would increase repair rate by 25.9%, with no increase in capacitor demand. Other warfare link modules can assist logistics pilots and their fleetmates in different ways; more information is available on the UniWiki page on [[Warfare Links]]. | |||
== Organization and Tactics == | == Organization and Tactics == | ||