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Logistics: Difference between revisions

From EVE University Wiki
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| 1% to 6% reduced capacitor need for sensor linking modules.
| 1% to 6% reduced capacitor need for sensor linking modules.
|}
|}
===Warfare Link Boosts===
Remote shield boosting and remote armor repair are directly improved by a squad, wing or fleet booster that has activated [[Warfare Link]] modules dedicated to armor and shield. These include:
{| class="wikitable" style="text-align:left;"
|-
! width="250px" style="text-align:center;" | Warfare Link Module
! width="350px" style="text-align:center;" | Effect
|-
| Armored Warfare Link - Damage Control
| Reduces capacitor need of fleetmates' remote armor repairers.
|-
| Armored Warfare Link - Rapid Repair
| Decreases the cycle time of fleetmates' remote armor repairers.
|-
| Siege Warfare Link - Shield Efficiency
| Reduces capacitor need of fleetmates' remote shield boosters.
|-
| Siege Warfare Link - Shield Efficiency
| Decreases the cycle time of fleetmates' remote shield boosters.
|}
The magnitude of the effects of these modules depends on booster skills, on the ship the link modules are fit to, and on whether the module is Tech I or Tech II. The maximum advantage that a booster could provide—with max skills, a warfare mindlink, and flying a command ship (battlecruiser) fitted with both armor or both shield modules in Tech II variants—would increase repair rate by 25.9%, with no increase in capacitor demand. Other warfare link modules can assist logistics pilots and their fleetmates in different ways; more information is available on the UniWiki page on [[Warfare Links]].


== Organization and Tactics ==
== Organization and Tactics ==